This is the book that I played at the second London Tournament at Darksphere, where I came in 2nd place.
[spellbook]
[spellbookheader]
[spellbookname]Deadly Hydro Mage Offensive[/spellbookname]
[mage]A Wizard (Water) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=DNA01]4 x Acid Ball[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=MWSTX2FFA02]6 x Hurl Rock[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=MW1A04]1 x Fireball[/mwcard]
[mwcard=FWA05]1 x Invisible Fist[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=MW1J12]3 x Mana Crystal[/mwcard]
[mwcard=MWSTX1CKJ02]2 x Wizard's Tower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC08]2 x Gargoyle Sentry[/mwcard]
[mwcard=MW1C05]4 x Blue Gremlin[/mwcard]
[mwcard=MW1C18]1 x Gorgon Archer[/mwcard]
[mwcard=MW1C21]1 x Huginn, Raven Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MW1E15]2 x Essence Drain[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MW1Q06]2 x Dragonscale Hauberk[/mwcard]
[mwcard=MWA01Q09]1 x Wispwillow Amulet[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I07]4 x Dissolve[/mwcard]
[mwcard=MW1I06]4 x Dispel[/mwcard]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MWSTX2FFI05]2 x Ignite[/mwcard]
[mwcard=FWI14]2 x Heal[/mwcard]
[mwcard=MW1I17]1 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Cards sitting at the 120-130 point range:
Eagle Wings (for the Gorgon), Purify, Hurl Boulder, Hurl Meteorite, Mage Wand, Hand of Bim-Shalla, Hawkeye
Opening:
Turn 1
QC: Gate (B1)
Move: None
FC: Mana Crystal (A2)
Turn 2
QC: Mana Crystal (A1)
Move: A1 > B1
FC: Mana Crystal (C1)/Harmonise for Gate
From here the idea is get out all 4 Gremlins and then switch into hurl rock mode, optimised with Hawkeye. The rest of the book is a toolbox of spells to answer specific problems.
Now for an in-depth look behind a lot of the spells in the book.
Attacks
I have built a toolbox of spells to sit on my wizard's tower. I also hard cast these spells through hawkeye.
Surging Wave - I use this mainly for equipment rush decks, and warlords, that rely Battle Forge. Battle forge has Hydro +3 so I use this against my opponent and hit his forge with 12 dice in a single turn. I also use this as a slam generation part of my wizard tower toolbox to deal with guards.
Flameblast - Defenses are a problem for this deck as it effectively switches off the "hit it with a rock, if it doesn't work; use a bigger rock" mentality of this book. Remove the guarding creature with a defence with these if I can
Hurl Rock/Fireball/Hurl Boulder - Main Offensive spells.
Invisible Fist - Etheral spike Damage for when arcane zap on its own isn't enough.
Creatures
Gargoyle Sentry - Anti nuke books, also to guard the gate if I feel I can turtle due to the opponent coming to me more than me having to go to him. Intercept is golden.
Blue Gremlin - The Gremlins work in tandem with hurl rocks to be the main damage grind in this book. I also love to guard with these to play mind games with opponents who are not paying attention.
Gorgon Archer - Anti swarm device. This creature can drop a Falcon/Activation. Also can be used as a swarm distraction device, as while the opponent goes for the Gorgon I can ignore his swarm.
Hugin - I have thought about dropping his guy. He can be useful, but I am now leaning towards a mage wand or two, after realising the late game potential for a mage wand, especially if the match goes to time.
Other spells/tricks
Ignite and dispel/dissolve - Ignite is one of my favourite cards and of all of the nullify hunting cards out there, I feel it is the best one. Decoy is a great card, do not get me wrong, but what happens when its resolved? I get two mana back, yay? Zero Cost Purify? Meh. Id rather use it as a purge magic (see its section). Whereas with ignite if the spell completes I get a burn token on the opposing mage. If not then I pop a nullify and still get to remove the offending card I need gone.
Purify - This is another of those really interesting cards that I love. It removes a stack of rot tokens. One of the hardest to remove condition markers in the game, outside priest. Also I love to use this as a mini purge magic to remove a DOT clock with a single activation. Magebane, ghoul rot, plagued, etc are all poison so all can be targetted.
Wispwillow Amulet - For later game to counter the removal of a mana crystal.