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One idea fix for Warlord

Started by Iudicium86, April 07, 2016, 08:38:42 PM

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Kaarin

Warlords' Battle orders shouldn't be compared to enchantments, but to spells like [mwcard=MW1I03]Call of the Wild[/mwcard] or [mwcard=DNI06]Zombie Frenzy[/mwcard]. The orders are always prepared and don't cost sbp.
One of the advantages of commands over enchantments is versatility. You don't have to fear that after casting [mwcard=FWI06]Power Strike[/mwcard] on level 1 creature, the creature will die before it can benefit enough from the spell as opposed to [mwcard=MW1E01]Bear Strength[/mwcard]. If You got your opponent to 0 armor it makes no difference if additional two dice are used by Thorg or goblin grunt.
OCTGN: Wstrzasniety (UTC+2)

iNano78

#16
What if [mwcard=FWQ06]Horn of Gothos[/mwcard] applied to Command Spells instead of just Battle Orders? Suddenly those Commands like Power/Piercing/Critical Strike, Sniper Shot, Battle Fury and Whirling Strike look a lot better when you can pay an extra 3 mana to apply them to your whole army! (More like Zombie Frenzy and Call of the Wild).

*edit* Might need some word smithing; non-Enchantment Command spells or something, since casting or revealing a Brace Yourself shouldn't interact with the Horn. 

Gogolski

Quote from: iNano78 on July 28, 2016, 06:27:42 AM
...
*edit* Might need some word smithing; non-Enchantment Command spells or something, since casting or revealing a Brace Yourself shouldn't interact with the Horn.
Command incantations?

Halewijn

Quote from: Borg on July 28, 2016, 05:16:12 AM
I feel like the Warlord should be allowed to cast one of his built-in commands as a FREE ACTION once per round ( use a ready marker to keep track ) before or after a friendly creature activation.

Seems a great idea to boost the warlords since the action is the main issue for the commands. However, the mana cost might have to be rechecked for balance afterwards.

Quote from: Borg on July 28, 2016, 05:16:12 AM
Same reasoning for Gurmash.
He's only worth it if he can shout out a Command AND attack during the same round ( should work like a QC for him imo )
I mean, even from a reality standpoint, why can't he shout and fight at the same time ? :)
Of course, Gurmash should have to do it before or after his attack.

Quote from: Kaarin on July 28, 2016, 05:45:42 AM
Warlords' Battle orders shouldn't be compared to enchantments, but to spells like [mwcard=MW1I03]Call of the Wild[/mwcard] or [mwcard=DNI06]Zombie Frenzy[/mwcard]. The orders are always prepared and don't cost sbp.
yeah, but have you used those two spells much? I think I have seen call of the wild twice in total.

Zombie Frenzy is amazing if the right situation arrives, but is also incredibely situational.
When in doubt kill it with fire? I never doubt and crush them right away.

iNano78

Quote from: Gogolski on July 28, 2016, 07:05:45 AM
Quote from: iNano78 on July 28, 2016, 06:27:42 AM
...
*edit* Might need some word smithing; non-Enchantment Command spells or something, since casting or revealing a Brace Yourself shouldn't interact with the Horn.
Command incantations?

It could say "when he casts a Command Incantation or uses his Battle Orders ability..." Or it could say "when he casts a non-Enchantment Command spell..." since Battle Orders counts as a Command spell. The text needs to be able to fit on the card.