Our whole group has no intention to even try academy. Without strategic movement it completely loses what mage wars is all about.
I wish everyone would stop making this assumption without actually trying it themselves, because it is not true. I have played both Academy and Arena, and I like Academy slightly more.
I still want to figure out whether there really is an imbalance with initiative or if people are just playing it wrong, like Laddinfance says. While it
seems like going first gives an unfair advantage, there have been a lot of things I've noticed that seemed to be real problems with Academy at first that turned out to be non-issues once I had a better grasp of the game.
Whether such an imbalance with initiative is real or just the result of playing wrong, adding a quickcast phase makes it go away, regardless.
Academy is a great game and I wish people would stop saying bad things about it without having tried it much themselves.
But if experienced Arena players keep talking about how terrible Academy supposedly is, it might make it harder to get more people to play it.
The player base for Academy is ridiculously small. There seems to be less than 5 people on OCTGN who play Academy, including me. And I can't help but think that maybe it's because a bunch of experienced Arena players played Academy once or twice, didn't like it because they didn't know what they were doing, and then assumed the problem was with the game rather than their lack of experience with Academy. And then they started talking about how terrible Academy is, and everyone believed them.
And the way Arcane Wonders marketed Academy doesn't help either. The commercial basically describes Arena as an "upgrade" from Academy, which isn't exactly true, but the takeaway everyone got from that was that Academy is Arena-lite. But Academy is NOT Arena-lite, and if you had enough experience with Academy you would realize that.