No, vulcan is right, although I'm not a fan of his solutions. You have the chance to cast an enchantment (buff enchantment, panther stealth, badger frenzy, shrink, ...) and immediatly start with a huge attack that might do considerable damage in turn 1.
This could be countered by player 2, but then you have to invest in defensive stuff, like armor, during the first 2 rounds and frankly, nobody likes doing that. The first player can just cast tons of attack power during the first 2 rounds.
Apart from that, I don't think Academy is fit for competitive play at the moment. Maybe it will be in the future.
Simple example of one of my wizards:
Turn 1: 10 Razortusk + badger frenzy (
Turn 2: Joined strength + wolf fury
Turn 3: panther stealth/shrink/Giant size + mega double attack ( 6 or 8 dice, piercing 1 + 4 dice piercing 1 )
You do on average 10/12 damage in during your first move. This combo is not possible if you are player 2.