April 23, 2024, 02:21:50 PM

Author Topic: domination: 2vs2 and dying mages  (Read 6909 times)

exid

  • Legendary Mage
  • *****
  • Posts: 867
  • Banana Stickers 4
  • The longer the better!
    • View Profile
domination: 2vs2 and dying mages
« on: March 27, 2016, 07:32:18 AM »
On another topic, Crow, spoke about a way to play 2vs2 domination with undiying mages and V'Tar points theft.
I will play 2vs2 domination in a few weeks and i want:
1) that no dead player has to wait till the others end the game
2) the kill strategie and the V'Tar strateggie are well balanced, to open the strategic possibilities

I thought about letting a dead mage come back but to do that his co-player would have to pay 10 life points, and the dead would come back with only 5 life points.
I like crow's idea very much and would like to know more about the details!
Have others had others ideas?

wtcannonjr

  • Ambassador of Wychwood
  • Legendary Mage
  • *****
  • Posts: 812
  • Banana Stickers 3
    • View Profile
    • WBC Mage Wars Tournament
Re: domination: 2vs2 and dying mages
« Reply #1 on: March 27, 2016, 10:25:02 AM »
See page 8 of the Battlegrounds: Domination Rulebook for Variants.

The first one listed is for Undying Mages. This variant seems to cover it nicely. The only way to win this variant is by collecting the V'Tar energy requirement for that scenario.
« Last Edit: March 28, 2016, 06:18:19 AM by wtcannonjr »
  • Favourite Mage: Wychwood Druid
"Not everything that is faced can be changed, but nothing can be changed until it is faced." - James Baldwin

exid

  • Legendary Mage
  • *****
  • Posts: 867
  • Banana Stickers 4
  • The longer the better!
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #2 on: March 27, 2016, 12:13:10 PM »
See page 8 of the Battlegrounds: Domination Rulebook for Variants.

The first one listed is for Undying Mages. This variant seems to cover it nicely. The only way to win this variant is be collecting the V'Tar energy requirement for that scenario.

I'm not sure to be convinced by this variant...
The mage looses all of his euipments and all of the enchantments on himself... that can be not much but can be a lot!

wtcannonjr

  • Ambassador of Wychwood
  • Legendary Mage
  • *****
  • Posts: 812
  • Banana Stickers 3
    • View Profile
    • WBC Mage Wars Tournament
Re: domination: 2vs2 and dying mages
« Reply #3 on: March 28, 2016, 06:26:23 AM »
See page 8 of the Battlegrounds: Domination Rulebook for Variants.

The first one listed is for Undying Mages. This variant seems to cover it nicely. The only way to win this variant is be collecting the V'Tar energy requirement for that scenario.

I'm not sure to be convinced by this variant...
The mage looses all of his euipments and all of the enchantments on himself... that can be not much but can be a lot!

Convinced of what? Do you think the benefits are too high for the opponent? There needs to be some cost to dying or else the mage would become reckless in the battle and not pay for the reckless behavior.
  • Favourite Mage: Wychwood Druid
"Not everything that is faced can be changed, but nothing can be changed until it is faced." - James Baldwin

exid

  • Legendary Mage
  • *****
  • Posts: 867
  • Banana Stickers 4
  • The longer the better!
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #4 on: March 28, 2016, 07:28:12 AM »
Convinced of what? Do you think the benefits are too high for the opponent? There needs to be some cost to dying or else the mage would become reckless in the battle and not pay for the reckless behavior.

if the mage has a lot of attached objects on him, he would loose too much, and if he has nothing attached on him he looses nothing.
it pushes to play the second version.

i would prefer to find a way to let the mage come back with all his stuff but loose something els (life from the team? V'Tar from the team?...)

Crow

  • New Mage
  • *
  • Posts: 28
  • Banana Stickers 0
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #5 on: April 01, 2016, 12:22:34 PM »
Convinced of what? Do you think the benefits are too high for the opponent? There needs to be some cost to dying or else the mage would become reckless in the battle and not pay for the reckless behavior.

if the mage has a lot of attached objects on him, he would loose too much, and if he has nothing attached on him he looses nothing.
it pushes to play the second version.

i would prefer to find a way to let the mage come back with all his stuff but loose something els (life from the team? V'Tar from the team?...)

It can be a very stiff penalty, but it can also be pretty light.  It all depends on which Mage and how they have been played up to that point. 

Overall, it leans toward "light", because Mages with lots of equipment/positive Enchantments are more likely to be the ones doing the killing rather than vice-versa. 

exid

  • Legendary Mage
  • *****
  • Posts: 867
  • Banana Stickers 4
  • The longer the better!
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #6 on: April 01, 2016, 01:08:14 PM »
But what about your way, Crow, stealing V'Tar?

Do the dead mage stay in game with 0 damage? does he come back at the next reset phase with 0 damage?
Does he keep all of his stuff?
How many V'Tar points do the other team take?
Can the team with the dead mage choose to let him die and keep it's V'Tar?

Crow

  • New Mage
  • *
  • Posts: 28
  • Banana Stickers 0
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #7 on: April 02, 2016, 12:58:44 AM »
He loses all his Equipment and any Enchantments on him (good or bad).  He returns next round in the same space he was killed in (though we are debating this point).

One V'tarr is transferred from the team of the dead Mage to the "killing" team.  If the dead team has no V'tarr, we give the killers one from the box.

It looks powerful, but it doesn't have as much impact as you may think.  It usually just serves to give the game a tighter finish.

exid

  • Legendary Mage
  • *****
  • Posts: 867
  • Banana Stickers 4
  • The longer the better!
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #8 on: April 02, 2016, 01:04:18 AM »
He loses all his Equipment and any Enchantments on him (good or bad).  He returns next round in the same space he was killed in (though we are debating this point).

One V'tarr is transferred from the team of the dead Mage to the "killing" team.  If the dead team has no V'tarr, we give the killers one from the box.

It looks powerful, but it doesn't have as much impact as you may think.  It usually just serves to give the game a tighter finish.

wow! it's a lot of lost!
(well... it's the price to gain a second life)

wtcannonjr

  • Ambassador of Wychwood
  • Legendary Mage
  • *****
  • Posts: 812
  • Banana Stickers 3
    • View Profile
    • WBC Mage Wars Tournament
Re: domination: 2vs2 and dying mages
« Reply #9 on: April 02, 2016, 08:17:32 AM »
He loses all his Equipment and any Enchantments on him (good or bad).  He returns next round in the same space he was killed in (though we are debating this point).

One V'tarr is transferred from the team of the dead Mage to the "killing" team.  If the dead team has no V'tarr, we give the killers one from the box.

It looks powerful, but it doesn't have as much impact as you may think.  It usually just serves to give the game a tighter finish.

What about the mana supply of the dead mage? Is that transferred as well?
  • Favourite Mage: Wychwood Druid
"Not everything that is faced can be changed, but nothing can be changed until it is faced." - James Baldwin

Crow

  • New Mage
  • *
  • Posts: 28
  • Banana Stickers 0
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #10 on: April 02, 2016, 12:33:17 PM »
He loses all his Equipment and any Enchantments on him (good or bad).  He returns next round in the same space he was killed in (though we are debating this point).

One V'tarr is transferred from the team of the dead Mage to the "killing" team.  If the dead team has no V'tarr, we give the killers one from the box.

It looks powerful, but it doesn't have as much impact as you may think.  It usually just serves to give the game a tighter finish.

What about the mana supply of the dead mage? Is that transferred as well?

Yes, he keeps the Mana.


wtcannonjr

  • Ambassador of Wychwood
  • Legendary Mage
  • *****
  • Posts: 812
  • Banana Stickers 3
    • View Profile
    • WBC Mage Wars Tournament
Re: domination: 2vs2 and dying mages
« Reply #11 on: April 03, 2016, 07:29:20 AM »
He loses all his Equipment and any Enchantments on him (good or bad).  He returns next round in the same space he was killed in (though we are debating this point).

One V'tarr is transferred from the team of the dead Mage to the "killing" team.  If the dead team has no V'tarr, we give the killers one from the box.

It looks powerful, but it doesn't have as much impact as you may think.  It usually just serves to give the game a tighter finish.

What about the mana supply of the dead mage? Is that transferred as well?

Yes, he keeps the Mana.

Wow, that seems generous. I was thinking some or all of the mana supply of the dead mage would be transferred to the killing mage as a reward.
  • Favourite Mage: Wychwood Druid
"Not everything that is faced can be changed, but nothing can be changed until it is faced." - James Baldwin

exid

  • Legendary Mage
  • *****
  • Posts: 867
  • Banana Stickers 4
  • The longer the better!
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #12 on: April 03, 2016, 10:36:22 AM »
i would let the mage come back with all his stuff and mana!
but i would increase the V'Tar price to 5 points (and the dead's team could decide if they want him back and pay or not).

Crow

  • New Mage
  • *
  • Posts: 28
  • Banana Stickers 0
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #13 on: April 03, 2016, 11:10:30 AM »
Playing as we have, every match has ended within 1 or 2 V'tarr of each other.

If you try it out, let me know how it goes.

Moonglow

  • Sr. Mage
  • ****
  • Posts: 448
  • Banana Stickers 2
    • View Profile
Re: domination: 2vs2 and dying mages
« Reply #14 on: April 04, 2016, 01:15:26 AM »
Exid, you know its meant to be bad to die right?  If you've got a mage heavily built up in terms of enchantments and buffs, then the solution is to not let him die.... rather than tweaking the rules so that he can die without penalty.

A player who choses not to buff to avoid the death penalty is conversely not as strong individually and probably less likely to be a target.