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Author Topic: domination: 2vs2 and dying mages  (Read 8086 times)

exid

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Re: domination: 2vs2 and dying mages
« Reply #15 on: April 04, 2016, 03:02:17 AM »
Exid, you know its meant to be bad to die right?  If you've got a mage heavily built up in terms of enchantments and buffs, then the solution is to not let him die.... rather than tweaking the rules so that he can die without penalty.

A player who choses not to buff to avoid the death penalty is conversely not as strong individually and probably less likely to be a target.
When a team looses a mage, or all his stuff, it can close all of it's perspectives.
Of cours, one can say it should have defend the mage, but i would like to find a way to make the team pay (Crow's V'Tar points) and let it go on with it's game. It seems to me that the game would be more interesting if killing a mage would brings an advantage without disorganising the opposit team.