whats wrong with standing in starting zone for 6 rounds casting disciples and Iguana regrowths on them.
If enemy stays in corner own corner:
load enchantment tranfusion and divine intervention on mage.
Time initiative and QC teleport yourself in range with a dispell ready. If he reveals Anchor kill it, if not. then reveal all your enchantments in correct order before he can respond and deal him 36 damage.
If enemy aggros you just attack him with 2 dice'ers while you heal yourself (if mage is focused) or heal / ressurrrect disciples.
Against Sleep thoughtspores - the disciple can wake up herself