So lately I've been doing a lot of experimentation with the Malaki Priest. And I'm super pleased with the results so far, and I thought I'd share a few things I've discovered about HA with the crew here. Many of the criticisms I hear about the HA are about how it's up to the opponent to decide what benefit you get and folks don't like that. Also many will say "why not just use bull endurance and be a priestess" or rather "I wouldn't bull endurance my creatures any way so why bother?" and I suppose those are valid concerns, but they aren't looking at the big picture.
The way I see it by making a creature your Holy Avenger, for the price of one enchantment (or less, usually around 3 or 4 mana) you gain the benefits of 2 enchants ( bear strength or lion savagery for mellee + and piercing. And a better bull endurance than the actual spell)! That having been said let's look at the outcome. I spend 8 mana on an Asyran Defender, plus 3 for HA. He goes from squishyish 8 to 13 life (i think) and from 3 dice to potentially 5 dice. Yes you can't always use the mellee + but the 5 life is always there! You have also saved yourself 2 quick actions and 9 + mana (by not needing to cast those enchants) and added longevity and umph to a relatively ok creature before.
In addition to the outright bonuses added to the creature the fact is that human creatures appear to be weak life wise, 8 to 11 seems to be the wheel house (and 11 is brogan! Even legendary humans only have 1 more life than a timber wolf) and that's really easy to focus down. Even a 10 life knight of Westlock will die to 2 or 3 decent rolls. So adding half its life again makes it crazy survivable! A Heal works far better on a creature with more life to avoid over healing. The more life a creature has the longer it takes to kill meaning more action expenditure on your opponents part. If you can deny two or three actions with one quick spell heal ( such a great spell!) you're up on tempo.
As expensive as it may be a HA Guardian Angel does not die! She will take so many resources to take down that you can keep her on the defence for rounds and rounds with little or no help past HA.
Side note, it helps you not at all in domination!
An HA cleric makes a crazy efficient back pack healer! So does the unicorn but in a different way.
Gotta move on, starting to ramble, Let me know what you think! Thanks everyone!