Domination has been out for a little while now, not long but long enough that a fair number of us have copies. What strategies are working for you? What surprises have you encountered? How are you liking it?
We've been playing it locally since Gen Con. We started with the suggested map builds but ignored the special terrain. We wanted to get use to the idea of the orbs first. Then of course we started using the terrains. Overall it's been pretty popular here, not taking over for normal Mage Wars but certainly a good spice. I can see why some folks would find it to be their preferred style of play. Here's what I've found:
-1v1 matches are not the same as multiple opponent matches obviously. In 1v1 you want to get some creatures out and start taking over orbs ASAP. You can still win by killing the other mage but you need to get on that ASAP as well. You can NOT waste time in 1v1 unless your opponent is clearly doing the same.
-In multiple opponent matches strategy and tactics still apply. Don't let anyone tell you otherwise. You want to be working on that orb control game but making yourself the clear leader is like personally asking all your friends to curb stomp you. No mage can take on multiple opponents. Yes there's some politics but that's also strategy and a measure of your skill as a gamer, not one that's used in normal Mage Wars but I like it's inclusion.
-Mobility wins the game. Getting across the map is all important. Turtle tactics won't work at first at least. Once you got yourself a nice base then year secure it if you can, but early on you have to get your creatures out and where they need to be. Straywood Beast Master is king here. He can spit em out Fast creatures easily, some of which even Fly.
-Pretty much every mage that's not a Force Master has proven they CAN win in Domination so far. You need to build for Domination, which means starting a book from scratch, but it's well worth it. Yes war fans the Warlords have shown incredible strength here. Holy, Arcane, Nature, and Dark however can all work very well. In a lot of our matches even when one mage inevitably wins we could all agree that the other builds were very viable. There's A LOT of different ways you can go here. I know of a sick Druid Domination book for instance and another nasty Necromancer tactic.
How's it playing out for everyone else?