April 25, 2024, 04:29:42 AM

Author Topic: About Holy Attack Spells...  (Read 14443 times)

Nareus

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Re: About Holy Attack Spells...
« Reply #15 on: October 13, 2015, 09:13:45 AM »
I just think there should be a light spell strong enough to do some real damage to the enemy, not a lot, just like one 4-5 dice holy attack. That way the Holy school has a finisher spell. Thanks for listening ;D
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Kaarin

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Re: About Holy Attack Spells...
« Reply #16 on: October 13, 2015, 07:48:29 PM »
The spell would hit whoever he hit with the sword in much the same way as [mwcard=FWQ09]Sectarus, Dark Rune Sword[/mwcard] works now.

I think he should have a sword that does critical damage to non-living creatures.  Then he would have to chose between which sword to use.
personally I would go for the light attack spell one every time(unless I'm fighting a Necromancer, and maybe even then). It just seems like an additional 2 dice is worth more than a chance you might do critical damage.
IMO the game really needs an option to deal guaranteed critical damage to non-living creatures (current critical damage attacks are either of poison or psychic type). You can have Brogan swinging his sword at weakest zombie and still do 0 damage if You don't roll crits. Additional attack spell as a free action is good for sure, but it's still wasted if You have bad rolls.
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Zuberi

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Re: About Holy Attack Spells...
« Reply #17 on: October 14, 2015, 05:54:39 PM »
I do like the idea of guaranteed critical damage, actually. It suits my concept of light damage, and would be worth the trade of fewer attack dice. The attack might not be the best against unarmored targets, but against high armor it'd be great.

Bluebaron

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Re: About Holy Attack Spells...
« Reply #18 on: October 15, 2015, 01:22:42 AM »
I do like the idea of guaranteed critical damage, actually. It suits my concept of light damage, and would be worth the trade of fewer attack dice. The attack might not be the best against unarmored targets, but against high armor it'd be great.

Yes, this is really a great idea. Although very situational it would fit the theme very well.

wtcannonjr

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Re: About Holy Attack Spells...
« Reply #19 on: October 15, 2015, 06:05:02 AM »
Another way to go would be to have an increased chance to stun an undead creature. Why not a multi - round stun effect that uses Dissipate to track duration?
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Kaarin

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Re: About Holy Attack Spells...
« Reply #20 on: October 15, 2015, 12:17:24 PM »
I do like the idea of guaranteed critical damage, actually. It suits my concept of light damage, and would be worth the trade of fewer attack dice. The attack might not be the best against unarmored targets, but against high armor it'd be great.
Don't forget resilient, currently there's no way around that, because every "active" critical damage attack is of poison or psychic type and resilient creatures have immunity to both those types.
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Halewijn

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Re: About Holy Attack Spells...
« Reply #21 on: October 15, 2015, 01:29:11 PM »
Burns
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Kaarin

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Re: About Holy Attack Spells...
« Reply #22 on: October 15, 2015, 04:06:25 PM »
Burns
That's why I mentioned active attacks. Besides it takes at least two burns to destroy resilient creature.
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Boocheck

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Re: About Holy Attack Spells...
« Reply #23 on: October 16, 2015, 04:19:08 AM »
Dont forget Corrode tokens.

I dont know how old that idea was (created by fans, not by AW) that Healing "attacks" should do direct damage to undead. (GO Asyran Clerics).

Light attacks should always had a bonus against non-living. Increased number of attack dice is also increased chance to roll critical.
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echephron

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Re: About Holy Attack Spells...
« Reply #24 on: October 16, 2015, 03:03:28 PM »
light attacks dealing critical damage is an interesting concept. It might make Sunfire burst too good...
I still don't like holy spells making burns when burn markers have the flame type. there was a thread on that.
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bigfatchef

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Re: About Holy Attack Spells...
« Reply #25 on: October 18, 2015, 10:54:59 AM »
Maybe adding a conjuration that tuns Light Damage to all crits?!

Something like that.
Zone exclusive, cost 7mana, 5life, 2armor, aegis1 on conjurations zone, all dealt light damage gets all critical.

Gogolski

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Re: About Holy Attack Spells...
« Reply #26 on: October 20, 2015, 07:13:25 AM »
A reverse chain light spel could be cool too.

You have a dirt cheap 1 die light attack and when it deals damage, the priest can pay 2 mana to target another creature with 2 dice. If that attack deals damage, the priest can spend 3 mana to target a different creature with a 3 dice attack...

Buffing the first attack would be advised to get the chain going...

gw

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Re: About Holy Attack Spells...
« Reply #27 on: October 20, 2015, 08:27:10 AM »
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Re: About Holy Attack Spells...
« Reply #28 on: October 20, 2015, 10:35:30 AM »
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