I had a long post written up, but lost it.
1. (19) Barracks (7) Garrison Post (3)
2. (12 + 2) Altar of the Iron Guard (8+2) Meditation Amulet (4+2)
3. (13+4) Deploy Panzergard with Guard Marker (6) Meditate (9) SOMETHING OPTIONAL
RANGED OPTION. Spam Bloodwave Greatbows (with Panzergarde as needed) which are given piercing (and kept alive) by Fortified Position, Release Volley, Standard Bearer, Brace Yourself, etc. Archer's Watchtower and Wall of Earth/Stone/Steel can be fun. Use Force Wave, Cascading Force Wave, and Windstorm to manage positioning of your units and your opponent's. Use Wall of Pikes to prevent your opponent from playing walls to block LoS (and to make charging your archers less appealing). Eagle Claw Boots and Astral Anchor to keep your Warlord in a safe location. Mangler Caltrops or Poison Gas Cloud to slow opponent's movement. Suppression Orb against swarms and fast creatures. Hidden Tunnels to move archers efficiently between outposts. Ballista and Akiro's Hammer for Spike Damage and anti-Wizard's Tower. Harshforge Plate and Blur against opposing magic. With Bloodwave Greatbow you can skip the usual Acid Balls, but be sure to bring Hurl Boulder or Hurl Rock potentially with Hawkeye and/or Gloves of Skill. Ranged defenses are good against those things, so bring some. Elemental Wand at your discretion. Probably only one Teleport for emergencies, but bring several dissolves, and as many dispels as you can afford. Don't forget to Meditate when you can.
MELEE OPTION Build an Altar of Carnage. Spam Dwarf Kriegshammer, Orc Butcher, and More Panzergarde. As long as you're hitting something you are winning, even against Gate to Voltari. If you're having trouble spending all the mana, either play a Battle Forge for more actions, Gurmash for more battle orders, or just a blizzard of Boulders and Rocks.