There are many spoilers in the video! It's hard to read but here is what I could make out of it.
1) Leather Chausses (equipment): armor +1 for 2 mana, pants are a new thing!
2) Joined Strength (enchantment): target: animal creature, 2+1 mana, This creature gains melee +1. Whenever this creature is attacked and receives damage, you must transfer 1 of that damage to your mage instead. If this creature is destroyed, you may pay 1 mana to move Joined Strength to a new target in your zone.
3) Wynchwood hound (creature). Level 1 canine, 5 mana. 0 armor, 7 life. quick attack of 2 dice. While wynchwood hound is in the same zone as 1 or more friendly wynchwood hounds it gains melee +1 and armor +1
4) Slavorg Fang of the first moon (creature). level 4 (sabertooth!!!) cat: 15 mana, 2 armor, 13 life. 4 attack dice, +2 piercing. Legendary, epic, BM only. it costs 2 mana less for each animal creature in your discard pile. at the end of his activation you may pay 2 mana to place a guard token on him. (What an incredible tank!
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5) this blue guy, cannot read at 1 minute
6) ... gremlin. costs 4 mana, 3 attack dice, cannot read the ability
7) ..cated cockattice(?) 2dice + d12 effect: something with melee +1 and piercing +1