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Author Topic: Monstrous Lurker  (Read 36802 times)

JasonBourneZombie

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Re: Monstrous Lurker
« Reply #75 on: August 15, 2015, 11:49:23 AM »
This could be useful. Shuts down curse builds a little strongly, though. Still a wise dispell target for dark mages.

Holy-Arcane

2 mana. 3 reveal.             Asyra's Favor.           Enchantment.
Range 0-2.        Quick Cast.       Target Creature.         Level 2 Holy. Level 1 Arcane.

Upkeep +1.

Enchanted creature is Curse immune. It ignores all effects and conditions from attached curses and can not be targeted by curse spells.
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silverclawgrizzly

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Re: Monstrous Lurker
« Reply #76 on: August 15, 2015, 11:51:40 AM »
That's a very bad idea. Three mages make use of curses with the Warlocks relying on them heavily. While a temporary respite from curses might be feasible straight up making them immune is a bad idea. Yeah it'd be a Dispel target but again how many Dispels do you have versus the number of good buffs I got?
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #77 on: August 15, 2015, 12:24:18 PM »
Relying entirely on curses is like relying entirely on flame damage. Not a great idea. Maximum of 4 creatures spared at an upkeep of 4, and wizards already have the ability to tear apart curses for good. Still, it can easily be reworked.

I was thinking of making it a unique spell. Does that help? I would take some real convincing to drop immunity entirely, and I'm a necromancer main.

Maybe upkeep X and curses can be attached but do not function with X = # of curses?
« Last Edit: August 15, 2015, 12:31:53 PM by JasonBourneZombie »
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silverclawgrizzly

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Re: Monstrous Lurker
« Reply #78 on: August 15, 2015, 12:27:10 PM »
If you added Upkeep it MIGHT have some possibility. Maybe. Still that's really nerfing though.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #79 on: August 15, 2015, 12:39:52 PM »
Most things have answers, and answers to those answers. Invisible stalker is all but damage immune, I would note. But guard markers and final quick cast ethereal attacks are still good ways to deal with it.

The first spell I put up did already have upkeep 1, but can be regeared to work with upkeep X.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #80 on: August 15, 2015, 12:46:14 PM »
2 mana. 4 reveal.             Asyra's Favor.           Enchantment.
Range 0-2.        Quick Cast.       Target Creature.         Level 2 Holy. Level 1 Arcane.

Upkeep +X.

Enchanted creature ignores all effects and conditions from attached curses. X = the number of curses on the creature minus 1.


There. 6 mana ignores 1 curse. That's about as good as a dispel. Additional curses act as upkeep+1 until Asyra's favor is destroyed.
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sIKE

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Re: Monstrous Lurker
« Reply #81 on: August 15, 2015, 01:38:22 PM »
Use Dissipate...
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #82 on: August 15, 2015, 02:15:51 PM »
Definitely not using dissipate unless I remove all upkeep and reduce the cost. And probably make it untargetable to boot. It needs to be permanent with a cost or dirt cheap and temporary.
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sIKE

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Re: Monstrous Lurker
« Reply #83 on: August 15, 2015, 02:43:29 PM »
Definitely not using dissipate unless I remove all upkeep and reduce the cost. And probably make it untargetable to boot. It needs to be permanent with a cost or dirt cheap and temporary.
I was thinking this would be a better as a short term solution, so yeah reduce the cost and no Upkeep.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #84 on: August 15, 2015, 02:48:40 PM »
Holy-Arcane

2 mana. 3 reveal.             Asyra's Favor.           Enchantment.
Range 0-2.        Quick Cast.       Target Creature.         Level 1 Holy. Level 1 Arcane.

Dissipate 3

Enchanted creature ignores all effects and conditions of attached curses. Asyra's Favor may not be destroyed by other spells and abilities.



Here's the alternate. Let me know what you guys think. It can't be purged or destroyed. Enjoy stealing someone's divine favor though.
« Last Edit: August 15, 2015, 03:01:57 PM by JasonBourneZombie »
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #85 on: August 15, 2015, 03:40:05 PM »
7 combinations left setting aside elements.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #86 on: August 18, 2015, 09:25:11 PM »
Mind-Nature

12 mana.            Canis.           Creature. Force.
Range 0-0.        Full Cast.       Zone.         Level 2 Mind. Level 1 Nature.

/armor
8 health

Upkeep 1. Incorporeal.

Crushing Jaw. Melee Attack. 3 dice. Ethereal. +2 vs. Restrained.



Mind could use another creature, especially a non-legendary visible one. Between nature and Mind, there are tons of holds and vines to make use of, so I figured this type of mage would be heavy on ensnarement. More health per mana than stalker because it's visible, less dice because non-legendary and because of its damage boost, ethereal because it just seems right. It is a mind creature, even if it isn't mind exclusive, so even a forcemaster could run it.

Would love to make a spell that lets a mind-nature hybrid drag ensnared targets from zone to zone, but that will have to come later.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #87 on: August 19, 2015, 09:57:42 AM »
Another opposite matchup. Very similar to previous spells, but with a helpful twist.

Holy-Dark

7 mana.             Siphon Life.           Incantation. Vampiric.
Range 0-2.        Quick Cast.         Target 2 Corporeal Creatures.         Level 1 Holy. Level 1 Dark

Roll 3 attack dice and deal the result in damage to one of the targets and remove an equal amount of damage from the other. Both creatures must be in the same zone.


Really dislike that vampiric is healing so far and wanted a spell that blurred the line a bit more between life and death. This bypasses finite life, so the living feed off the dead and the dead feed off the living. I know that it kills zombies pretty quick, but it also heals them quickly.

Edit: I done goofed. Meant to make it incantation instead of an attack.
« Last Edit: August 19, 2015, 10:45:07 AM by JasonBourneZombie »
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silverclawgrizzly

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Re: Monstrous Lurker
« Reply #88 on: August 19, 2015, 11:01:25 AM »
I feel confident Mind will get more creatures when it gets another Mind Mage. With the Force Master however I'd argue she's good. She's fairly well geared towards beat sticking and without a spawn point that means her creatures are all full actions to bring out. More options wouldn't hurt though I admit.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #89 on: August 19, 2015, 12:10:26 PM »
Right. It's not like she needs psylok. It'd just be nice if it wasn't the worst creature in the game.
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