November 21, 2024, 02:36:32 PM

Author Topic: Monstrous Lurker  (Read 36760 times)

JasonBourneZombie

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Re: Monstrous Lurker
« Reply #30 on: June 29, 2015, 10:13:45 AM »
4 mana.       Weapon chain.        Equipment. Shield hand.
Range 0-1.       Quick cast.       Target: Mage.        Level 1 War.

Any equipment melee attack may be used as a 0-1 ranged attack instead.  Weapon chain prevents the disable condition from being applied to equipment attached to this mage's hand unless 2 mana is paid.

Like the concept, but I think there would need to be a weapon subclass to make this practical.

Edit: Ugh, old English spelling mistake. Improving wording.
« Last Edit: June 30, 2015, 09:19:39 AM by JasonBourneZombie »
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echephron

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Re: Monstrous Lurker
« Reply #31 on: June 30, 2015, 08:40:12 PM »
that last one is far too good because there arent any mana-less quick ranged attacks for a reason. maybe if it made a weapons quick melee attack a full ranged 0-1 attack.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #32 on: June 30, 2015, 09:53:49 PM »
I see your point, but figured requiring two quick casts for the chain and weapon up front along with their mana cost offset it pretty well. It makes a good counterpoint to the wizard's traited arcane zap, which does cost 1 mana, but does ethereal damage too.

We don't see much use of the bows in my meta precisely because there isn't a quick action 'free' ranged attack. That has also always hurt the joktari books here.

If it had to cost mana to use, this would quickly become a force enchantment. Not opposed, but would require rethinking.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #33 on: July 01, 2015, 10:01:44 AM »
10 mana.        Epidemic.       Incantation.
Range 0-2.        Target: zone.       Quick cast.       Level 3 Dark.

This turn, when poison conditions would be applied to one creature in this zone, one is applied to each creature in this zone instead.



A little something to compete with zombie frenzy for the necro's attention. Not sure if under costed. Depends heavily on build, I guess.
« Last Edit: July 01, 2015, 10:48:38 AM by JasonBourneZombie »
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echephron

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Re: Monstrous Lurker
« Reply #34 on: July 01, 2015, 02:28:35 PM »
I like the idea of spreading conditions. lady warlock moves burns which is a start. a dark1 full action incantation. which targets a condition, and spreads it to all other objects in the zone sounds fun. Cost may be something like the sum of the removal costs of the new conditions/2 because spreading a stun is very different from spreading a daze.

your Epidemic + a rot zombie means the enemy mage may get 5+  rot conditions in one go, which means its never gonna happen.
« Last Edit: July 01, 2015, 02:30:17 PM by echephron »
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #35 on: July 01, 2015, 06:48:27 PM »
Might be true about too many conditions in one go. I've thought it a little strange that many mages like to pile into one zone when fighting someone who controls disease. That just always bugged me. Without poison gas cloud being dark, it's hard to deter that strategy.

The idea is that, since the necromancer obviously can't consistently cast both, instead of all zombies losing pest slow lumbering and getting bloodthirsty 1 and fast, they just apply poison more effectively. Most poison zombies can't even hinder fleeing creatures without a frenzy.

In light of that, and all zone attacks scaling wildly depending on the number of creatures in a zone, does it still seem like too much? I'll mull over the idea of spreading individual conditions.

Edit: removed a question since I came to a better understanding of echepron's suggestion.
« Last Edit: July 02, 2015, 07:22:03 AM by JasonBourneZombie »
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #36 on: July 04, 2015, 11:22:25 AM »
Ok. Best solution I have to balancing. The last spell.

3X mana.        Epidemic      Incantation. Poison
Range 0-2.        Target: zone     Quick cast.       Level 3 Dark.

Choose a poison condition on a creature in target zone. Place a condition of that type on each other creature in the zone. X= the condition's removal cost.
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silverclawgrizzly

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Re: Monstrous Lurker
« Reply #37 on: July 04, 2015, 11:51:40 AM »
You could do it as an Incantation. Target a creature with a Poison condition marker on it. Pay X mana to put the same condition on another legal target in it's zone where X is the cost of the condition marker. You may repeat this for every legal target in the zone paying the cost for each creature.

This way for example if you put a taint on something you want to spread to like 4 other creatures it'll cost you a little something. Priestess has to pay to remove tokens separately and that takes time. This lets you spread them a lot faster than she can cure them.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #38 on: July 04, 2015, 12:47:22 PM »
Quick idea.

12 mana.        Leyline.       Conjuration. Metamagic. 
Range 0-1.        Target: zone.       Full cast.       Level 3 Arcane.

5 health

Incorporeal. Zone exclusive. Epic.

Mages in this zone reduce the cost of spells they cast by the spell's level.


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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #39 on: July 04, 2015, 03:41:40 PM »
The thing that bothers me about poison conditions is that icthelid larva are a poison condition. Screws up most of the fantasy element surrounding poison application or cures. You can purify a creature away. By rights, you shouldn't be able to trivially spread parasites by air. I know it's magic, but it ruins the imaginative part for me.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #40 on: July 05, 2015, 10:58:56 PM »
2 mana. 3 reveal.        Nature's Claim       Enchantment
Range 0-2.         Target: Enemy Mage.       Quick cast.       Level 1 Nature.

All equipment attached to enchanted Mage gains the upkeep 1 trait.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #41 on: July 05, 2015, 11:19:25 PM »
5 mana.        Wither         Attack.
Range 0-2.        Target: Enemy creature.        Quick cast.       Level 1 Dark.

Ranged. X dice. Unavoidable. Ethereal.

X is equal to twice the number of curses attached to the targeted creature.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #42 on: July 08, 2015, 10:04:58 AM »
6 mana.         Scorching sun.          Conjuration. Terrain.
Range 0-1.        Target: zone       Quick cast.       Level 2 Fire.

Terrain.

Plants in this zone may not regenerate. Creatures that activate in this zone are hindered. 



Trying to speculate on terrain.
« Last Edit: July 08, 2015, 10:14:53 AM by JasonBourneZombie »
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #43 on: July 08, 2015, 10:41:37 AM »
5 mana.        High Ground         Conjuration. Terrain.
Range 0-1.        Target: zone.         Quick cast.       Level 1 Earth.

Ranged attacks targeting this zone or an object within it reduce their range by 1.

When this terrain is removed, make a 1 die attack on each object within the zone.
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JasonBourneZombie

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Re: Monstrous Lurker
« Reply #44 on: July 08, 2015, 12:43:31 PM »
A couple more terrain today. Change of pace has got me a little more creative.



9 mana.        Demonic Overlay         Conjuration. Terrain.
Range 0-1.         Target: Zone.        Quick cast.       Level 3 Dark.

Terrain. Epic. Upkeep 1.

Objects in this zone receive the Flame +2 trait.
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