I started to change some things even prior to the OCTGN tourney - played a RealLife tourney about a month ago but
didn't have time to really playtest stuff so I decided to send in the "old" verson.
Some changes:
1. creature base and minor opening adjustment :
I usually plan 2 different opening strategies for each spellbook (for the Necro it's a "normal situation" build up and a defensive stance as an alternative).A minor inconvenience was that my turn2 [mwcard=DNQ05]Libro Mortuos[/mwcard] deployment cannot be a [mwcard=DNC22]Zombie Brute[/mwcard] (not enough mana) but the [mwcard=DNC19]Venomous Zombie[/mwcard] has the pest trait, which is suboptimal.
-> Inserted [mwcard=DNC12]Shaggoth-Zora[/mwcard], who can also grow on damaged Venomous Zombies later.
2. strengthened the pit dynamic
[mwcard=MW1E23]Jinx[/mwcard] is one of those cards which was added to and removed from the deck several times but it really needs to be in.
3 [mwcard=DNW02]Wall of Bones[/mwcard] are just so much better than 2 when it comes to shaping the arena because you are able to cut the board in half without any hole.
So, basically a [mwcard=MW1Q19]Mage Wand[/mwcard] with [mwcard=MW1I28]Teleport[/mwcard] is the core pit setup and [mwcard=MW1E23]Jinx[/mwcard] , [mwcard=MW1E29]Nullify[/mwcard], [mwcard=DNW02]
Wall of Bones[/mwcard] help to freeze the board situation.
Removed [mwcard=MW1J22]Tanglevine[/mwcard] and [mwcard=MW1E25]Maim Wings[/mwcard] because [mwcard=MW1E16]Force Hold[/mwcard] is just a too awesome card.
3. other changes
There are some meta-induced changes in the equipment section, copies of cards, etc. which might be interesting but I don't want to go over it all.I think most are pretty obvious.
4. Current problems / work in progress
- Mirror matches and matches vs non-living in general.
During the tourney I was convinced that I would lose against Keejchen's Elemental wizard in the semi-finals because it looked like the Necro's bane and nemesis and I was quite sure that Keejchen knew. The Fire Elemental is ... wtf! U mad ?
Got lucky that he chose a fancy play strat instead where he counted on the [mwcard=MW1Q32]Suppression Cloak[/mwcard] / Bloodthirsty dynamic and that it backfired.
- too few options to create a poison condition for the plague master ability.
- would like to insert a 3rd Nullify
5. Current strength
can pursue a "clock" strategy and force the opponent to come closer.
The games all were interesting to be honest :
The mirror match showed the function of the walls very nicely.
https://www.youtube.com/watch?v=msslaGLtbMkThe game vs HairyPoppins was interesting because it showed the idea and theme of the deck (clock : [mwcard=MW1J11]Idol of Pestilence[/mwcard] and maybe [mwcard=MW1J19]Deathlock[/mwcard]) in the clearest way.
https://www.youtube.com/watch?v=OMtAaDc2ZgMAlso the above mentioned game vs Keejchen was nice because I think it was the one where I did play best - not making sloppy plays, mistakes.
https://www.youtube.com/watch?v=urSp-4YQpgwThe final vs Gdieckhaus was another Priestess. Actually, the Necro was designed as an answer to the question "How can one possibly kill a defensive 4 GA Priestess ?", so I was quite optimistic here
https://www.youtube.com/watch?v=VhrKG1Ybo-Aand
https://www.youtube.com/watch?v=_QafnHsDVOA (English version)
Thx for the interest