I was looking at [mwcard=MWSTX2FFC07] Gurmash, Orc Seargeant[/mwcard] today and came to the same conclusion as before :
- he can't fight AND cast a spell during the same round
- as a Fighter there are better creatures to summon
- to cast Command Incantations he seems like a heavy investment
Wouldn't he be a much more attractive option if he could move, fight or guard AND cast a Command spell in 1 round. Maybe Creature Familiars should get the QUICKCAST Trait.
But I'm going too fast now...
Let me explain my reasoning :
Take for example [mwcard=MWSTX1CKJ02] Wizard's Tower[/mwcard] and [mwcard=DNJ02] Corrosive Orchid[/mwcard]
Two conjurations, not creatures, but it's what they do mechanically that's important here.
Both can be activated
before or after a creature activation.
So, mechanically, it's as if these cards give your mage an additional QUICKCAST MARKER each because that's what a Quickcast marker does. It gives you the opportunity to cast a quick spell
before or after an activation.
[mwcard=FWQ09] Sectarus, Dark Rune Sword[/mwcard] a Familiar is similar.
If you hit an opposing creature with it, you may play a Curse on that creature just as if you've got an additional Quikcast marker to do that.
Now consider the Familiars [mwcard=MWSTX2FFC07] Gurmash, Orc Seargeant[/mwcard] or [mwcard=MW1C13] Fellella, Pixie Familiar[/mwcard] or [mwcard=FWC16] Thoughtspore[/mwcard]
They can cast a spell as well, but it's not at "Quickcast speed" but at "normal activation speed " meaning you always have to telephone your play in like for instance when you have a Battle Fury on your thoughtspore or a Flank Attack on Gurmash. These types of spells simply don't work very well because they don't have quickcast speed.
Personally, I feel all Creature Familiars should receive the QUICKCAST TRAIT
Definition of Quickcast Trait :
Once per round, before or after any friendly action phase, this creature may cast the spell attached to it.
This does not activate the creature.
Even if the creature was already activated earlier this round, it can still cast its spell.
Use a ready marker to keep track of this ability.This means :
- the spell attached to a familiar technically can be played like playing a quickcast marker.
eg, cast Battle Fury on your mage right before activating him or
move and attack with Gurmash, then right before your following action, cast Flank Attack on a friendly soldier and attack the same enemy target.
I may be wrong but
I feel like Familiars should actually work like that.
Get to move and attack as normal, with their spellcasting ability
as an extra quickcast ability.
I'm sure Gurmash, at least, would become a lot more playable this way.
They would probably also be costed a bit more, but that's another debate