[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ02]1 x Archer's Watchtower[/mwcard]
[mwcard=FWJ03]1 x Barracks[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX2FFJ05]1 x Construction Yard[/mwcard]
[mwcard=FWJ04]1 x Garrison Post[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=MWSTX1CKW01]2 x Wall of Steel[/mwcard]
[mwcard=mw1j12]2 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC06]3 x Goblin Alchemist[/mwcard]
[mwcard=FWC07]1 x Grimson Deadeye, Sniper[/mwcard]
[mwcard=FWC09]2 x Iron Golem[/mwcard]
[mwcard=FWC11]3 x Orc Butcher[/mwcard]
[mwcard=MWSTX1CKC07]2 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC01]2 x Dwarf Kriegsbiel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=FWE06]1 x Fortified Position[/mwcard]
[mwcard=mw1e02]1 x Block[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=mw1e29]1 x Nullify[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=mw1e21]1 x Hawkeye[/mwcard]
[mwcard=mw1e05]1 x Cheetah Speed[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ03]1 x Eisenach's Forge Hammer[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=mw1q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ04]1 x General's Signet Ring[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i04]2 x Charge[/mwcard]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=mw1i02]1 x Battle Fury[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i06]1 x Dispel[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[mwcard=FWI06]1 x Power Strike[/mwcard]
[mwcard=mw1i19]1 x Piercing Strike[/mwcard]
[mwcard=FWI08]1 x Sniper Shot[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
So I used this book a couple of times, beat a Fire Wizard once (barely) and got my butt handed to me by an Earth Wizard using two Gorgons and an Earth Elemental. The guy I played opened with two mana crystals, a Gate to Votarii, and a Moonglow amulet. I added two mana crystals to this book after the game to try to keep up with the Wizard's economy next time. I also added the steel walls, because the earth walls just didn't cut it (gorgons took them out in a round). I know I should rush a Wizard playing economy, right? Especially if they play economy for two rounds. But with what? Panzerguards only hit for three dice, Kriegsbiels for four, and weak tokens stack up fast. And Golems can't get weak but are also slow. I could revamp everything and go with skeletons, but then I'd have a lot fewer creatures to play with.
My original plan for the book was set up Grimson behind a wall with Archer's tower or use Panzerguards to intercept opposing archers or rushers that got too close. Except then the Earth Elemental gets summoned and Grimson is next to useless. I think my biggest mistake the last game was trying to focus down the Wizard instead of taking out the Gorgon archers with Grimson.
I don't want to scrap the book entirely, but I'd like it to be versatile enough to survive at least my local meta. I think part of my problem is that once I put a card in my book I'm loath to take it out again.
Advice is welcome, as long as I don't have to change anything.
Just kidding, please help.