It's a small thing, but [mwcard=MW1Q33]Wind Wyvern Hide[/mwcard] is generally not that great at the moment. For Forcemasters, I generally run the [mwcard=FWQ10]Storm Drake Hide[/mwcard], as I hate being stunned. Though, [mwcard=MW1Q06]Dragonscale Hauberk[/mwcard] is always solid. I love your inclusion of the [mwcard=MWSTX1CKJ01]Enchanter's Wardstone[/mwcard]. Forcemaster's tend to have a plethora of enchantments, and so it's an easy add. Though their are many games where a Forcemaster can get it done by herself, I always include at least one buddy for her. It's always good to have a solid threat on the table other than her. Personally I go with the [mwcard=DNC03]Devouring Jelly[/mwcard]. It's tough to kill, she can push it around, and when it connects five dice plus chance for corrode is pretty dang awesome. Lastly, I would not underestimate [mwcard=MW1I02]Battle Fury[/mwcard]. No it doesn't get the full weight of your melee bonus, but it is an extra free swing with [mwcard=FWQ04]Galvitar, Force Blade[/mwcard]. That's four dice with piercing +2. If you do include a creature, often it can be helpful their as well.
Hopefully these suggestions are helpful. I really love playing a Forcemaster, and I'm glad to see you're delving right in!