April 24, 2024, 10:56:03 PM

Author Topic: Super Smash Mages  (Read 2601 times)

Sailor Vulcan

  • Secret Identity: Imaginator
  • Legendary Mage
  • *****
  • Posts: 3130
  • Banana Stickers 3
    • View Profile
Super Smash Mages
« on: September 09, 2014, 10:36:58 PM »
All outer walls can now be attacked and have the following stats and abilities:

Type: Object (not conjuration)
Subtype: Wall
Passage Blocked
School: None
Level: n/a
4 Life

When this object is destroyed, reanimate it. It gains +2 innate life.
When a creature is bashed against this wall, that creature takes only 1 dice of damage, and this wall takes 2 dice of damage.


Life stat of each mage is divided by 10 and rounded down. The only way to lose a life is to move out of the arena. Mages do not die when they have damage equal to or greater than their life. When a mage is attacked and damaged, roll x effect dice, where x is the mage's damage stat divided by 10, rounded down. For every roll of 5+, the mage is moved 1 zone in the direction of the attack as if they were being pushed. This movement is not an action, ignores hindering, is not actually a push, and bypasses unmovable. This will not move a creature through a wall with passage blocked.

Wall bashes against outer walls can stack

Mages cannot be pushed or teleported out of the arena.


Inspired by the Super Smash Bros videogame series.
« Last Edit: September 10, 2014, 10:34:57 AM by Imaginator »
  • Favourite Mage: Salenia Forcemaster
I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.