Hello all,
I've been looking at Forcemasters and the thing I notice is if they don't get off quick, they don't get off at all. I wanted a FM that doesn't necessarily have to go aggro to get the win. With that in mind I came up with this book:
[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[mwcard=FWA05]2 x Invisible Fist[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j16]1 x Mordok's Obelisk[/mwcard]
[mwcard=mw1j08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[mwcard=mw1j21]1 x Suppression Orb[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC16]2 x Thoughtspore[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE04]1 x Force Crush[/mwcard]
[mwcard=mw1e16]2 x Force Hold[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=FWE01]3 x Charm[/mwcard]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=mw1e17]1 x Force Orb[/mwcard]
[mwcard=mw1e35]1 x Reverse Magic[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[mwcard=mw1e28]2 x Mongoose Agility[/mwcard]
[mwcard=mw1e25]1 x Maim Wings[/mwcard]
[mwcard=mw1e38]1 x Teleport Trap[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ02]1 x Defense Ring[/mwcard]
[mwcard=FWQ03]2 x Force Ring[/mwcard]
[mwcard=FWQ01]2 x Dancing Scimitar[/mwcard]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=FWQ07]1 x Psi-Orb[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=mw1q06]1 x Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i24]2 x Seeking Dispel[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=mw1i02]2 x Battle Fury[/mwcard]
[mwcard=FWI05]1 x Mass Sleep[/mwcard]
[mwcard=FWI04]1 x Force Wave[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Some of the other theory behind this build. I want it to cost my opponent mana no matter what they do. Wardstone makes it harder to remove my enchantments, armor ward makes it harder to remove my equipment, supression orb makes it harder to get to me especially if I start teleporting your creatures away with a thoughtspore. Mordor's Obelisk hurts you if you try to swarm me.
The two thoughtspore's who I've rarely used would have either a teleport or battle fury.
Oh and I prefer Charm to mind control simply because I can fit three of those in for the cost of one, and upkeep is basically free with my psi-orb.
So far I've had success with it, just wondering what other's thoughts are about playing a FM this way instead of the in your face way.