So for the past couple of weeks, I have been teaching a few of my friend about this wonderful game and I found something that I was consistently doing that could possibly be remedied. When teaching a new person the game, I noticed, at least for me, it was difficult to make sure all the essential rules were explained at the beginning. During the game, I would forget to tell them about certain aspect about a spell until it was too late like the range at which they could summon a spell. For the most part, I let most rules slide as the apprentice mode suggest doing because there is no way a new mage could learn everything in the first go.
I was thinking of creating a cheat sheet for each apprentice deck that could contain certain things that a new mage would find very useful and it would, in turn, help cut down on rule explanation mid-battle. I was thinking it could include:
-All of the specific traits in the current apprentice spellbook that they are using and brief explanations about them (This was one of the top things I kept explaining to the new mage. Truthfully, it doesn't bother me at all to explain to them about a trait, but I find it hard not to correctly guess what they are going to summon next if they ask about a specific trait.)
-A breakdown of a spell card and an explanation for each piece of the spell card. ( Some of my friends caught on quickly, others it took them the whole game to try and figure out. Range and what type of actions (Quick or Full) is the top thing I found myself consistently explaining)
-Possibly some tips and tricks for using some of the spells in that spellbook. (Some general strategies to use certain cards in that spellbook)
This is what I have thought of so far. I was wondering if anyone else had any suggestions that might be good to go on something like this?
I will go ahead and say the original rulebook for Mage Wars is perfect. I myself think Arcane Wonders has done a fantastic job in explaining all the nuances that go on within the game! This cheat sheet would in no way replace the knowledge that is given from the rulebook. This is sort of a way for new mages to have something available in front of them that would answer almost all the questions they might have for their first game.
If you think this is a bad idea or if someone else has already suggested this, please let me know and I will abandon this pursuit.