November 22, 2024, 07:00:32 AM

Author Topic: Poor gorilla  (Read 24846 times)

sIKE

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Re: Poor gorilla
« Reply #15 on: March 13, 2014, 10:42:50 PM »
@Dude

WB!
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The Dude

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Re: Poor gorilla
« Reply #16 on: March 13, 2014, 11:00:59 PM »
Just been lurking for a while my friend! But thank you for the welcome ^.^
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jacksmack

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Re: Poor gorilla
« Reply #17 on: March 14, 2014, 03:49:01 AM »
@ Dude

Are you playing rage right?

It only triggers from enemy creatures attack's - not pestilence, damage barriers, condition markers, stranglevine, curses  or wizardtower / TOL and especially not friendly creatures :/


IndyPendant

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Re: Poor gorilla
« Reply #18 on: March 14, 2014, 10:46:17 AM »
Not only that, but when it's healed--such as from a revealed Charm--one of the Rage tokens is removed.

It really is a terrible mechanic, as currently designed.

The Dude

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Re: Poor gorilla
« Reply #19 on: March 14, 2014, 12:07:25 PM »
Edited for my derptastic initial response. In my ripe old age of 21, I often find it helpful to forget key rules, especially when theory crafting. I need to play more Mage Wars again ^.^
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YoungDave

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Re: Poor gorilla
« Reply #20 on: April 16, 2014, 05:52:40 PM »
Had a cracking game yesterday against one of my buddies.  It went on for a very long time, with lots of creatures being killed off.  And so I ended up bringing my gorilla out (1st time ever, but my bear was dead, along with a whole lot of other stuff).  Should have mentioned that I was using the Beastmaster, while Richard had the Necromancer out. 

And what a guard the gorilla makes.  Richard had a "stop dead in his tracks" moment: really didn't want to knock the gorilla of guard thereby giving him a more powerful attack - but he had to get to my Mage.  Aye, it certainly opened my eyes so it did.  But we're all still in our Mage Wars infancy at our club, so it's great making all these discoveries.  I'll certainly think about using the gorilla more in the future.

Dave I

silverclawgrizzly

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Re: Poor gorilla
« Reply #21 on: April 16, 2014, 06:05:38 PM »
Yeah now that you mention it he would make for a good guard.
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Sailor Vulcan

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Poor gorilla
« Reply #22 on: April 16, 2014, 07:34:30 PM »
I really wish that the gorilla had intercept. Then I could shoot my hunting bow all day long...
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sIKE

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Re: Poor gorilla
« Reply #23 on: April 16, 2014, 07:36:56 PM »
That would make a really cool Enchantment......
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Sailor Vulcan

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Re: Poor gorilla
« Reply #24 on: April 16, 2014, 08:28:46 PM »
OMG! You mean there WILL be an enchantment that gives a creature intercept? Yay!

Unless the large number of periods at the end of that sentence wasn't meant to be a hint......

If there ever is such an enchantment, I will greatly enjoy smashing my enemies' heads in with a Mountain Gorilla as I shoot at them with my Hunting Bow.......
« Last Edit: April 16, 2014, 08:31:01 PM by Imaginator »
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sIKE

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Re: Poor gorilla
« Reply #25 on: April 16, 2014, 09:39:34 PM »
No, I was just saying that would be a neat idea for one.......
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echephron

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Re: Poor gorilla
« Reply #26 on: September 24, 2014, 05:40:50 PM »
I've used him in J.  Beastmaster, to run point guard against Zombies after Fellella pricked him. I liked him there... Until he was reanimated.

Speaking of necroing gorillas...

Another reason for poor [mwcard=MW1C25]Gorilla[/mwcard] is the new promo creature:

I don't play with promos, but once this card gets released, i will love it.

Most times that I would want a gorilla(i play him as a defender), I would want a wolverine more.
2 less mana
high rage armor and rage counterstrike.
I like his attack more
Less damage dice and health, but the rest makes up for it.
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sdougla2

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Re: Poor gorilla
« Reply #27 on: September 24, 2014, 06:14:05 PM »
Yeah, I never play the Gorilla, but I want to try out that Wolverine.
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reddawn

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Re: Poor gorilla
« Reply #28 on: September 25, 2014, 02:54:36 AM »
There's nothing wrong with the Gorilla; walls are just heavily underplayed.  People would rather crush new players with Wall of Thorns cheese than learn how to use walls effectively.
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Sailor Vulcan

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Re: Poor gorilla
« Reply #29 on: September 25, 2014, 12:45:08 PM »

There's nothing wrong with the Gorilla; walls are just heavily underplayed.  People would rather crush new players with Wall of Thorns cheese than learn how to use walls effectively.

What's wrong with using wall of thorns as a finisher? With some mages wall of thorns push is a good finisher if you remove nullifies/armor/eagleclaw boots first. Probably best with mages that have water or nature training, or who have familiars that can cast force push, jet stream, disarm/dissolve or rust.
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I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.