November 24, 2024, 04:15:02 PM

Author Topic: Forged In Fire  (Read 395484 times)

Wildhorn

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Re: Forged In Fire
« Reply #225 on: May 05, 2014, 01:12:29 PM »
Interesting.

Harshforge Armor: +2 Armor, spells that target the mage gain Magebind +2.
Harshforge Cloak: Enchantment on mage gain Upkeep +1.
Harshforge Boots: Spells that try to move or teleport mage cost 2X mana. X = Original spell cost.
Harshforge Hammer: 4 Dice, 9+ Daze, This weapon ignore protections from enchantments.

It is fun to see the speculation.

Because I am right? ;)

Guess who guessed right? ;)

Wildhorn

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Re: Forged In Fire
« Reply #226 on: May 05, 2014, 01:17:32 PM »
I would add another idea for Harshforge...

Harshforge Axe: 4 Dice, When you hit a target with an enchantment, you may pay X mana to destroy 1 enchantment on target, where X = enchantment cost or 2 for unrevealed enchantment.

This would solve in a thematic way the dispel problem of warlord.

silverclawgrizzly

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Re: Forged In Fire
« Reply #227 on: May 05, 2014, 03:31:21 PM »
This would also prompt me to smack myself in the face with my own axe to get rid of curses......seems legit!
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Wildhorn

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Re: Forged In Fire
« Reply #228 on: May 05, 2014, 04:21:55 PM »
This would also prompt me to smack myself in the face with my own axe to get rid of curses......seems legit!

 ??? ??? ??? ::)

ACG

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Re: Forged In Fire
« Reply #229 on: May 08, 2014, 10:53:30 AM »


Quote
Dissipate X (Object Trait)
Objects with Dissipate X only last a short while before dispersing. When an object with Dissipate X comes into play, it gets “X” Dissipate tokens. Each Upkeep Phase, remove one Dissipate token. When the last token is removed, destroy this object.

I am going to have a lot of fun with this new trait...

The card is pretty useful, too, against certain mages.

I'm not sure why it is necessary to have it target a zone - given its parameters, it seems like it could target the arena just as well. Also, why the range of 0-1? Surely 0-0 would have the same effect. Am I overlooking some relevant card effect?
« Last Edit: May 08, 2014, 10:55:19 AM by ACG »

sIKE

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Re: Forged In Fire
« Reply #230 on: May 08, 2014, 11:01:12 AM »
The Range and Target values are the standard values for non-attached Conjurations. The way the card works, as you have pointed out, didn't require an exception to those standards.
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Wildhorn

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Re: Forged In Fire
« Reply #231 on: May 08, 2014, 11:21:37 AM »
What I love about Dissipate is that it opens alot of powerful spell possibility that would never been considered without a limited duration.

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Re: Forged In Fire
« Reply #232 on: May 08, 2014, 11:46:18 AM »
It targets a zone in order to be consistent with the game's mechanics, basically. Instead of creating a new spell type they used what was there already. Hence no armor or channeling, indestructible, and dissipate.

Really looking forward to the strats that come from skilled use of this card.

kailas

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Re: Forged In Fire
« Reply #233 on: May 08, 2014, 12:27:48 PM »
The art is stunning, and Epic!

Wildhorn

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Re: Forged In Fire
« Reply #234 on: May 08, 2014, 12:29:59 PM »
Some uses I see:

Reduce the range of a Battle Forge.
Reduce the range of teleport
Effective defense against Sniper

Sailor Vulcan

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Re: Forged In Fire
« Reply #235 on: May 08, 2014, 02:38:24 PM »

The Range and Target values are the standard values for non-attached Conjurations. The way the card works, as you have pointed out, didn't require an exception to those standards.

I think the only reasons  it might require an exception is if there ever is a "zone bind" trait (like mage bind)  or a  spell that can counter spells that target a zone, or if someone wanted to attack and damage an indestructible object. I wish that were allowed, I can't imagine why it's not, if it already can't be destroyed, then what's the point of preventing all damage to it too? If there were ever a way to remove the indestructible trait of an object, then would it just have 0 life and die instantly? What about objects that gain the indestructible trait?

If it targeted the whole arena, then it would always be in LoS. It would be cool if there were objects that targeted the whole arena. They could be attacked and targeted by spells and effects from anywhere, but they'd also be able to affect the entire arena.
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isel

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Re: Forged In Fire
« Reply #236 on: May 12, 2014, 01:07:20 PM »
i missed one spoler for today :( sniff.

 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

i came from my job waiting a new spectacular card and....nothingg!!!

:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

WHERE IS!!!???

Boocheck

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Re: Forged In Fire
« Reply #237 on: May 12, 2014, 02:41:58 PM »
Isel, chill

Rolling Fog was played last week, so there are two other dissipate tokens remaining (-1 from last week). Just wait two other weeks :)
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Laddinfance

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Re: Forged In Fire
« Reply #238 on: May 19, 2014, 02:10:09 PM »
There is a pretty legendary preview going up today. Should be up soon!

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Re: Forged In Fire
« Reply #239 on: May 19, 2014, 02:18:07 PM »
All my guesses concentrate on already half "previewed" Sardonyx  ::)