I totally agree about Swarm - Obelisk/Orb is a huge big Sword of Damocles hanging over it
The Beastmaster Swarm build I posted (which uses Lifetree) does work and is fun but has too many weaknesses
I think you are being greedy about the anti-synergy between Lair and Ring of Beasts and Quick Summoning!
You are saying he has too many good options! Hardly a bad thing.
My usual Beastmaster does not use Lair, mainly 2 Grizzlies, 1 Galador, 1 Cervere + 4 Quick Summons and is brutal
The synergy is simply Forge -> Ring of Beasts -> Enchanter's Ring -> equip while buffing
No Lair, just straight at the opponent (you can even attack his start corner with a Falcon Pet in turn 2)
It's especially brital against players without Purge Magic (which is a weakness)
On the other hand, I know sdouglas2 posted some excellent Mid Range Straywood posts based on Lair and Flowers
It's not how I play him but I can see the greater long term resilience to my aggro-tempo build.
Yes, Swarm is fun but flawed currently
But the Straywood's other strategies are perfectly competitive against non-Wizards.
I started a thread among playtesters on "How to Improve Swarm and Ranged Control"
Which focused on 2 strategies that I felt were not fully realised with the Warlord (for FIF)
I will cull the less sensitive bits and re-post some of it
But I think we may have stumbled on an important distinction here
Certain strategies that are meant to be suited for certain mages are currently unplayable
Beastmaster Swarm
Warlord Ranged Control
Warlord Aggro Melee
Forcemaster Solo
Forcemaster Spores Control
Maybe, when looking at the non-Wizard mages, we need to identify what associated strategies don't work?