STATISTICS has been described as "the science which tells you that if you lie with your head in the oven and your feet in the fridge, on average you'll be comfortably warm"....
That's an example of kurtosis, I believe?No, it's not, I just checked it.
Go on somebody, what's the polarised "U" distribution (where mean = Normal Distribution) called then?
I am sure that Good Statistics don't lie.
Its reputation is harmed by Bad Statistics that marketers like me use for nefarious "messages"...
Back to the OP:
I'm obviously in the Sane Camp here
You can see that the value balance was appreciated by designers:
Power Strike or Bear Strength vs. Piercing Strike or Critical Strike
Rajan's Fury (situational melee) vs. Tooth and Nail (even ranged)
Are there any situations when +1 Piercing would better (more certain) than +1 Die?
Let's test Hedge's point when excess damage in the distribution curve is irrelevant
Please tolerate cruddy Probability Theory (opening myself to be slaughtered here)
All I remember from my school days is AND = multiply, OR = add, NOT = 1 minus
SCENARIOI'm attacking something with 1 Armour and 1 Life left with a 3 dice Falcon (0 piercing)
You really don't make any weaker attacks than that in the game really
Would I prefer +1 piercing (Tooth and Nail) or +1 dice (Rajan's Fury)?
With +1 PiercingChance of failure = rolling all 3 dice blank = 1/3 x 1/3 x 1/3 = 1/27
Chance of success = 1 - 1/27 = 26/27
With +1 DieChance of rolling all 4 dice blank = 1/3 x 1/3 x 1/3 x 1/3 = 1/81
Chance of rolling exactly 1 die with 1 normal damage other 3 blank = 4x (1/6 x 1/3 x 1/3 x 1/3) = 2/81
The "4x" is because any of the 4 dice could be the 1 normal damage
Chance of failure = 1/81 + 2/81 = 1/27
Chance of success = 1 - 1/27 = 26/27
So with 3 dice, in this situation, it seems like +1 Piercing is equal to +1 Die
But what if we attacked this 1 Armour 1 Life object with 6 dice?
Would 6 Dice +1 Piercing or 7 Dice be better?
6 Dice +1 Piercing = 1 - (1/3)^6 = 99.86%
7 Dice = 1 - (1/3)^7 - 7x(1/6x(1/3)^6) = 99.79%
So with more dice (often the case), hitting that Death Threshold is better with +1 Piercing
I've cheated with Excel below (who needs maths when you can simply formula)
When attacking this 1 Armour 1 Life target, what is the probability of killing it?
#
+1 Pierce +1 Die1 66.667%
77.778%2 88.889%
90.741%3 96.296% 96.296%
4
98.765% 98.560%
5
99.588% 99.451%
6
99.863% 99.794%
7
99.954% 99.924%
8
99.985% 99.972%
9
99.995% 99.990%
So is this the (not-so-subtle) difference between Statistics and Probability?
Statistics deals in averages (but we don't care about the excess damage)
Probability deals in an intended outcome, it's binary, it works or it doesn't
I feel it is linked to Burn = 3 damage fallacy (because infinite series says so)
I always treat Burn as 1.5 damage because that's the median, not the mean
I don't want my Burn damage to be upweighted by the unlikely outlier events
Mathematicians on this forum will no doubt enlighten us Lesser Humans on the error of my thinking here...