April 29, 2024, 01:41:48 AM

Author Topic: Dice vs Armor table  (Read 30120 times)

Shad0w

  • Playtester
  • Legendary Mage
  • *
  • Posts: 2934
  • Banana Stickers 0
    • View Profile
Re: Dice vs Armor table
« Reply #45 on: June 09, 2014, 01:05:09 AM »
NP It has only been a month  8)
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


Quote: Shad0w the Arcmage

joechip90

  • New Mage
  • *
  • Posts: 27
  • Banana Stickers 2
    • View Profile
Piercing strike versus power strike
« Reply #46 on: June 09, 2014, 05:41:31 AM »
A graph that shows when piercing is better than +2 dice for many combinations of dice and armor would be very helpful to this discussion. Tables of numbers are great but it can be hard to see patterns in them.

Not sure if this totally satisfies what you were looking for but from the damage calculator I have made a table of the situations when it will be preferable to cast Piercing Strike (+3 piercing) over Power Strike (+2 melee) on one of your creatures.  Below is a table of the differences in the expected damage dealt by a creature with the power strike incantation versus a creature with the piercing strike incantation (positive values mean that power strike is expected to deliver more damage than piercing strike):

Base AttackNo Armour1 Armour2 Armour3 Armour4 Armour5 Armour
121.2960.8150.6110.8561.005
221.1980.5930.2590.6420.914
321.1320.428-0.0290.4040.76
421.0880.307-0.2590.1680.569
521.0590.219-0.44-0.0460.364
621.0390.156-0.581-0.2340.162
721.0260.111-0.688-0.394-0.028
821.0170.078-0.769-0.525-0.199
921.0120.055-0.83-0.632-0.349
1021.0080.039-0.876-0.717-0.476

As you can see from the table, in general, power strike is much more useful than piercing strike.  However, if your creature has a base attack of at least 3 dice and you are coming up against a heavily armoured opponent then piercing strike has some situational uses.

A couple of caveats when interpreting the table: firstly I've assumed that the attacker does not already have some form of piercing ability, if the attacker does have this piercing ability then deduct one from the armour for each point of piercing when looking up the defender column on the table to decide if piercing strike will be a better play than power strike.  Also, although it is relatively easy to do so on the damage calculator, I haven't yet created a table for the addition of Veteran's belt.  I suspect that the addition of Veteran's Belt will swing things much more in favour of piercing strike.
« Last Edit: June 09, 2014, 05:43:12 AM by joechip90 »
Looking for an opponent in Bergen?  Check out my BGG profile and feel free to get in touch