First, to everyone but the OP:
The OP mentioned
skeletons. While mentioning zombies is important too (the book should be able to handle both zombies and skeletons), ignoring the skeletons in all of your responses just implies that you aren't actually reading what the OP is having a problem with. Really people, we can do better.
To the OP:
It sounds as if I need to revise my Wizard to Fire-trained, and include more higher-damage and/or flying creatures. Or go with the Warlock with big fire creature(s) as mentioned in another thread.
I also wonder if Psylocks won't come in handy now also... flying with the Critical Damage trait (and others). Maybe I can also consider a Forcemaster now... or just add a couple Psylocks to another Mage's book.
Thanks for the quick feedback.
Psylocks aren't very good at all. Their attack is Psychic, and I believe that most undead are Psychic Immune. Plus their attack is a full action with only 0-0... Yeah, useless for everyone unfortunately.
For your Beastmaster build, I almost think you have
too many creatures. Casting them as fast as you could (using your quick cast ability) it would still take you 11 turns to get them all out. That seems a bit unreasonable to me, and I think you should remove some of the ones you don't use much. The Spitting Raptors are excellent (being good against possible zombies, plus increasing damage from all of your other animals), but you should include Galador, Protector of Straywood (the 0-1 stun attack is what makes him awesome). I'd also be included to suggest including a Steelclaw Grizzly; the high dice attack will work well against either type of undead (not to mention the piercing it has will cut through any armour they're likely to have).
As for things to remove, I'd start with the Direwolves. I don't have a copy of DvN yet, but I think they're immune to Bleed and don't trigger Bloodthirsty. Add to that the all-too-popular Iron Golem builds and I think they're just too weak when compared to the Timber Wolf. Honestly I'd also remove Kralathor as well. The only time it would be worth summoning over Galador or the bear would be against undead...but knowing that your opponent would have prepared Fire spells to burn it to a crisp. Going a bit further I'd probably also take out at least 2 of the Thunderrift Falcons, since with Redclaw you're more likely to want to use the foxes. If you find that you're not often using a creature, take it out. Having too many is just space that could be used to handle certain deadly situations.
Stranglevine is in DvN. It's Tanglevine, except it grows a bit and damage to the restrained creature. Maybe remove 1 Tanglevine and 1 Wall of Vines for it?
I'm not a big fan of Mokhtari personally, just because it can't move around the board as needed. I'd prefer a Unicorn. Only Regenerate 1, but it can move around
and it is an animal, getting the bonuses you could provide for it. Though do you really need either? Just using the Regrowth Enchantment for certain creatures would probably be preferable.
Do you use the +2 melee or 2-die heal on your staff of beasts? If you don't switch it out for a Mage Wand - same price to include in your book but you also get Ethereal and Reach on your attacks. Plus you save 2 mana casting it.
Mostly I'm surprised by how few Dissolves and Dispels you have. 1 of either is not enough, even with a Dispel Wand. 2, preferably 3 or 4, of each is a
minimum, regardless of mage.
Bull Endurance isn't that great; the main use for it is to give familiars the ability to take more than 1 Unavoidable attack. You don't use any it looks like in this book, so I'd remove them. Increasing Armour and Regeneration is better.
Add another Teleport too. You can Bear Strength the Grizzly (which is also your pet), and QC Teleport it right to your Opponent's zone...only to immediately activate the Grizzly and hit your opponent with a surprise 11 die attack.
I'm too tired to look through your Wizard book right now, but I will say this: Remove 1 Gorgon and replace it with a hydra. The Gorgon isn't that great against Undead or golems, but the Hydra can make short work of skeletons and isn't too shabby against zombies either.