Er, Shad0w. This was my OP from July when I explained that RAW (using latest rules), a guard did not stop a flyer attacking a conjuration. This is because the sidebar is the exception mentioned in "Protect the Zone" and only
creatures can be guarded from flyers. I have added the undeline myself, not in the rules.
Guarding (p29)
"Protect the Zone: If a creature is in a zone with one or more enemies with guard markers (except for guards he can ignore; see sidebar), that creature cannot make a melee attack against any object without a guard marker."
Ignoring Guards (sidebar p29)
"In some cases, guards can be ignored. If an attacking creature can ignore a guard, it may choose to melee attack a different target in the zone, and does not have to attack the ignored guard.
Flying Creatures and Guards: Guards affect a flying creature when it makes a melee attack, but only if it is attacking a non-Flying creature in the guard's zone."
I contend that the rules as they stand allow Flyers to ignore guards when melee attacking conjurations in that zone. The rules specifically only allow guards to interpose against flyers when they melee-attack non-Flying creatures.
The logical and grammatical syntax of the above is follows:
(a) There are exceptions to the Guard rule
(b) Flyers is one of these exceptions
(c) However Flyers attacking non-Flying creatures is an exception to exception (b)
However, this interpretation (RAW as the game uses precise terminology) has caused some disagreement.
Can someone please clear this up? Many thanks!
Initially I had the same opinion as Kharhaz who said guards cannot stop flyers attacking conjurations is the way playtesters play as they have to follow the Rules As Written. I even said what Kharhaz said, that this upgrade of flyers (and downgrade of powerful conjurations) was probably good for balance.
However, the consensus of wiser players than me (including you, Shad0w) seemed to agree the underlined "creature" should be "object". Since then, our local meta have ignored the written rule and played it that way as our House Rule. This is all saved for prosperity in the link that Moonglow has posted (twice) in this thread.
I did read the FAQ on Guarding that you quoted but I think most of it at least is a red herring here.
While a creature has a Guard marker it loses, and cannot gain, the Flying traitThis clarifies the +2 attack bonus does not apply if you use Tarok to attack a Guardian Angel on guard (or if she Intercepts a Jet Stream). She can also be targeted by Surge Wave, a very common use to Slam remove her marker. The "cannot gain" clarifies that casting Eagle Wings will not suddenly give
any guard flying until it loses its guard marker. The "while" clarifies that, after you remove the angel's guard marker, she no longer hinders your ground forces.
This brings up the issue of attachments perpetually targeting what it is attached to which people say is obvious but not explicit, Guardian Angel is on guard. I cast Tanglevine on her, she is Restrained so cannot guard others but can Counterstrike. In her action, she loses her guard marker and regains flying. Do you check Tanglevine's condition requirement again so that it slips off as an illegal target? The rules as they stand are easy to read but need more all encompassing rules (like static effects rules in other games) as well as clarity in places.
I want to add the rulebook is very good, mostly very clear. The Codex is brilliant (need a downloadable single reference please). It knocks spots off FFG rulebooks. Just that the game is complex and in keeping it very easy to understand, subtleties of triggered, activated, static etc have been ignored. But games like this will bring up these issues until resolved in a complicated FAQ for serious competitive players.
A Guard cannot prevent a creature from attacking itself or an object attached to itselfThis clarifies that a guard does not prevent you attacking the Tanglevine on you. Also that the Forcemaster can order a Mind Controlled Grizzly on low life to try to kill itself with a full action attack on itself, despite an enemy Guard in its zone. (We'll assume your Obelisk has been destroyed!) I am sure there are other edge cases for this FAQ clarification that I haven't considered.
So, to answer ringkichard's question:
Rules As Written = cannot guard conjurations from flyers
Rules As Intended = can guard conjurations from flyers
However, back in 11 July when I posted that question, I did not own Conquest of Kumanjaro. In that expansion, Intercept was introduced which correctly uses "object". So a Panzergarde guarding a conjuration can intercept a ranged attack by a Royal Archer with Eagle Wings but, RAW, it cannot guard against it if it moves forward 1 and melee attacks the conjuration. This confirmed to me RAW was an oversight and RAI (house rule) was right.
As a postscript, we did toy with "flyers ignore guards when attacking level 2+ conjurations" as the role-players in our group are really into realism and wanted to differentiate between small and larger conjurations. But this would be plainly "making up your own rules" (like our Ready marker solution) instead of making a decision where there is ambiguity. Also, for game balance, being able to guard conjurations from flyers is good for the game as this protects spawn points. So that is why we stuck with RAI consensus of that July post. But nothing official on this was ever announced (like a FAQ addition on this and many other points).