Mage Wars > Rules Discussion
ERRATA - Temple of Light
patrickconnor:
Temple of Light:
The card’s spell text has changed to the following:
“Once each round, before or after any friendly creature’s Action Phase, you may choose a value of X from 1 to the number of temples you control, and pay X mana to make the above attack, adding X to the effect die roll. Use a Ready Marker to keep track of this ability.”
FAQ:
- As an example, if you control 4 temples, you may pay either 1, 2, 3, or 4 mana. If you choose 3, you pay 3 mana, then make the above attack rolling 3 attack dice and adding 3 to the effect die roll.
- You choose the value of X each time you use the ability. (For instance, you could choose X=3 while using the ability one round, and X=1 while using the ability on a different round.)
- Temple of Light can attack the round that it comes into play.
- The effect die results, 9-10=stun, 11+=daze, are correct. (As X increases, the chance to daze increases, but not the chance to stun.)
sIKE:
--- Quote from: patrickconnor on July 19, 2013, 02:30:53 PM ---(As X increases, the chance to daze increases, but not the chance to stun.)
--- End quote ---
I have had trouble in the past understanding how to apply this statement. Could I please get a good explanation and example of how to apply the amount rolled on the effect dice.
HeatStryke:
Basicly you're adding X to the die itself. The numbers to get the effect do not change.
If you pay say 4 for X and roll a 9 you get 13, you need a 9 or 10 to stun and 13 is not one of those numbers.
nitrodavid:
im sure you did copious play testing on this, and i haven't added it to excel yet. but it just feels like most mages (even the priestess) wont want to dedicate mana to what is a weaker light powered wizards tower anymore.
since it cost mana to attack did you consider giving it a channel value, so then at least with no mage interference it could do a 1 dice attack every round.
i guess on the good side "if" this card isn't going to be used anymore it would warrant future expansions to have additional holy conjurations
sIKE:
I have to say they nerfed the hell out of this card when you add in the Unique (nerfing) on the Hands of Bim-Shalla. I can not see the Priestess winning any in tournaments going forward. I make the predication that the next winner of a Tournament is the Warlock and I do not see that changing at any point for a good while. Now Necro vs. Druid may change that, but I am guessing we are going to see a good group of the cards coming from it to be from the Dark school.
I have to wonder if I should give up on MW before my heart gets broken even more. BTW I didn't run a ToL + HoBs deck...
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