If I target an unrevealed Enchantment with Seeking Dispel that is not the Enchantment Transfusion, then what you have described is true during the Counter Spell step, however if I target the un-revealed Enchantment Transfusion, it is gone nothing you can do.
Yes, you pick Transfusion in the stack and it's dead because of Seeking Dispel wording.
You pick any other hidden enchant and I can always opt to save it (if it's my last copy)
You try to Purge Magic my stack and I move it onto you in response
But this all assumes you are within 2 of me (1 in case of Purge) which means trouble!
What if I use the Seeking Dispel to rid the zone of the Teleport Trap? Many ways to pop a hole in that strategy.
The Teleport Trap is only ever cast if I have to teleport my victim from his corner to my corner.
How can you Seeking Dispel it from your corner when I've recently cast it in my Near Centre?
Otherwise I don't need Teleport Trap. I don't really need Spiked Pit either. It's all just insurance!
Plenty of ways to skin a cat, Force Hold, Tanglevine etc. You pick a weakness in enemy's build.
Hey, the build has aged with new DvN cards but every piece (Fog Bank vs. Hammer etc) plays it part
The Dude appreciated the relevance of each of the pieces, why it's so damningly effective (and boring)
Although I made references to it a full month before (GenCon prediction etc), I kept it under wraps
As I felt it did not do the game benefit to expose what I tested was such a simple powerful strategy
I unveiled just before original DvN release date as I thought Acid Ball & Raptors previewed weaken it
What weakens it is Orchid (but it packs 4 Teleports anyway) and Cloak of Shadows (Dark Mage Only)
Let's not discuss what I see as design mistakes (Iron Golem was too good, Hurl Boulder maybe too)
It's all academic as you and I both know steps are being taken to curb Teleport Wars and Tele-kills
sIKE. Let's not argue over Golem Pit in a thread where many will be totally mystified by our squabble
How come we're on the same wavelength in PMs yet clash so often? (Mind Control, Golem Pit, the list feels endless.)
Very recently, I found myself arguing the same as you. "This can't be right" I said so I switched sides!
Back to the topic at hand, folks (before a Shad0w looms above these petty squabbles)
Let's see... how to bring Tranfusion into the Harry Potter OP...
Because you can use Transfusion to move Nullify onto your Mage when Dissolve is cast on your Wand, it is possible to protect it but you are trading 2 actions for 1 (less mana probably with Arcane and Enchanter's Ring as standard). It isn't just the single Nullify you need to trigger off before the Dissolve but the back-up that comes whizzing in from that Hydra within 2. Getting an uninterrupted burst of 3 fast spell actions is almost impossible (Example: cast last in Final QC, gain Iniitiative, Early QC then act first - but opponent can lay down another Nullify in his Early QC phase).
I say "almost impossible" because it is possible. Just very difficult to pull off.
Enchant Transfusion moving multiple enchantments (curses anyone?) is "action compression" within a non-action opportunity window. Conjuring spell actions out of nowhere (you have paid for them already +1 for Transfusion) is priceless. This underused spell promotes so much Control and almost single handedly creates the Combo archetype in a game of pick your cards.