I been trying to get players in my local area to play it, but it's not easy heh.
they all want to play magic cards, and think that's the only game in the world
It is a tremendous challenge. At my LGS, one of the card designers for The Spoils TCG has been demoing that game on Saturdays for about a year, but he says it's a constant struggle to win over people from MTG.
His advice is to just say,"Hey, you're right. MTG's a great game. If you've got 15 minutes, I'll show you why Spoils is a great game and let you know why I think it's (different/better/more strategic, etc.) than MTG."
Another way I'll be trying to drum up new players in my area is by attending board game meetups - there are these group meetups all around the Tampa area, where I live, on different nights of the week. I'm going to try to start going to them once a month with the four apprentice spellbooks in hand to show people how to play.
Some of the key selling points, to me, are the strategic back-and-forth to each turn, and the momentum shifts of changing who has the initiative, as well as the fact you don't have to buy endless packs or trade for the cards you want - everything's available. The length of the game can be an obstacle, but in apprentice mode game shouldn't last much longer than an hour. Then, you can preach that even in games that have taken 3 hours, it feels like time flies by because you're so immersed.
Best of luck!