I don't understand how you don't take more than 2-3 damage the entire game. That sounds totally off, provided that you aren't playing against a vegetable.
And of course Drain Life/Soul is a heal spell...it's a heal spell and a damage spell. That's just what the card does...?
I'm confused.
I play pretty defensively for the most part so I shy away from taking damage. It does make for slightly longer games, but so far I have never lost a game, and the worst danger I've ever been in is at 10 points of damage, but generally it is 2-3 (sometimes zero if I play as the Forcemaster, she has so many defensives and forcefields not much gets through to her).
So in my defensive line up I generally run something like...
Primary Line of Defense (CREATURE Guards)I really love Guardian Angel and use her a LOT, I mainly like her because she can block melee AND
ranged. But other creatures are good guards too. ALL of the cats have deflection, even the baby kittens so if I'm low on mana I toss a kitten out since they only cost 5. They are cute furry shields.
2nd Line of Defense (DEFLECTIONS)For those times your opponent has Elusive or you run out of creature guards I run a few Deflection methods.
- EVERY spell book regardless of which mage I play has Reflex Boots + Cobra Reflexes + Force Orb as a bare min
- I add Dancing Scimitar + Forcefield for Forcemaster,
- Depending I add Reverse Magic, Reverse Attack, Block, Nullify all useful BUT I add these sparingly as I like the more semi permanent boots, reflexes, force orb since they can be used over and over
3rd Line of Defense (ARMOR)For the times my opponent gets through all my guards and has Elusive or removed all my Deflections or gets through them by attacking me more than 4 times in one round...in those very rare times they get through all that and I actually have to take a hit I have Armor
- Bearskin (or any of the 2 armor breastplates is a min - this varies by mage I play)
- Rhino Hide is super cheap (I like to mix enchants in addition to equipment, to avoid dissolve/dispel)
- Leather Gloves I toss in EVERY mage's book as it is a freebie 1 armor for 2 mana and only 1 spell book point
So umm yes if they can get through all creature guards + all deflections, reverse attacks, reverse magic, block, nullify and they actually hit me I have 3-5 armor to absorb any non critical hits, so it is pretty rare I actually get hit at all but if I do it is maybe 1-2 damage. Several games I've played I've taken 0 points of damage the entire game. I run nullifys and reverse magics for those times they try to use direct damage spells on me OR they try to dissolve my equipment. So I not only protect myself but protect the stuff that is protecting me.
Some of it could be luck of the dice, but I like to be prepared for almost anything and play it safe.
Granted I am still pretty new to the game so I don't have a huge sample size to go on (only played about 20 games) and it could be my opponents style but so far haven't lost a match with the above cards in my book protecting my mage.