Sorry to resuscitate this old chestnut: I was just proffering my own solutions to ToL + HoB which was asked by the previous poster who was saying "nobody actually gives specific strategies to combat ToL, just generic dismissal that it isn't overpowered."
As for where I stand on this, I think ToL can be circumvented by experienced or even tactics-savvy players who have strategised for that contingency with sideboard cards in their toolbox.
Even then, it becomes a bit too much of a lottery with the ToL effect die and any defence die you adopt to counter it: let's be honest, the d12 is the big random element in the game. Being hit by that stun so early in the game is too much of a tempo loss when Temple Crawl is being piloted well.
However, the existence of Temple of Light damages the game because it is instantly PERCEIVED by new players (like my local meta where I remain unbeaten as latecomer learner) as overpowered. If players are willing to add the word Epic to ToL and are still be happy to play Priestess, then surely there is no harm in such an errata?
New players are saddened when they see what seems to be a broken card because
(a) it costs so much more to than 9 mana to destroy an 8/3 ToL, only for another to then spring up; l this not a "generalised" but a specific example of why the Priestess adopting this strategy should win a war of resource attrition. As that strategy is so dull, making it Epic solves this and improves the game.
(b) it is (like HoB) a NON-ACTION: so it's like having a second Quickcast marker that hits 10/12 squares with 4 dice daze/stun no immunities except 1 creature. The ability to string extra free actions before or after to get a longer sequence of effects is huge. Why did they make it a non-action?
ToL (with cheap HoB support) is a turn-off when trying to convert new players to commit to this great game because of PERCEPTION. Ergo it is bad for the game without an errata,
My (unsatisfactory) solutions are:
> (going first) sprint NC then QC Battle Forge FC to deny that key zone
> (going second) sprint NC then QC blocking wall, turn 2 cast Samandriel
As a warlock playing second, I would cast Vampiress instead as she can fly over the wall and bypass guards to attack ToL for 1 mana.
But the very fact that I have specifically come up with openings against Priestess because of 1 card that I fear, that is an indication that ToL seems overpowered to new players who will be put off by the game.
Hey, what other card has created so much feeling and so much debate? Something is wrong here, if only being a turn-off for recruiting fresh blood, and to for one poster to indirectly call Piousflea (a major turnament winner) a poor player because he did not cope with it at the Origins final (albeit an unlucky early stun) is an indication of how flawed the "not overpowered" camp arguments are.
Let's be clear: I am only proposing that Temple of Light becomes Epic like Mordok's Obelisk and Suppression Orb which are game defining conjurations. This will prevent the EXTREMELY DULL attrition strategy that any Priestess with access to 4 copies of ToL and 6 copies of HoB (as well as aforementioned Epics against Swarm) should build currently. When there's an optimal build for 1 mage, it causes all other mages to compulsory toolbox against it and 1 card is a turn-off for new players because it (alone in Mage Wars) stinks of "buy more to become more powerful so wallet buys win rate", then there is a problem gentlemen.
I will also add that, once ToL is errata'd Epic, there is no HoB problem. I appreciate that Arcane Wonders is a business and it is fine for them to cater to obsessives who want 6 copies of it (atking into account their fragility to be one-shotted by buffed Bigs). HoB is not the luck-orientated life-sapping Laser that ToL is.
I really hope designers read this forum and heed arguments for an Epic errata. As I am very new to the game (very experienced at others including its influences) but I really LOVE this FUN game, a great balance between intuitive simplicity, tactical depth and strategic planning, with randomness to test adaptability and anticipating opponent moves for bluffing. Well done, designers, on a great game. While over-costed cards will just become obsolete and under-costed cards can be nerfed in future expansions (e.g. Dispelling Wand vs. Bear Strength etc), I see no other solution for ToL except to make it Epic so that the strategy can't over-focus as it relies on 1 copy. There is no shame in making that 1 small errata, changing ToL Unique to Epic.