before I played mage wars the coolest concept I liked was spawn points and the fact that every Mage (apart from FM) had there own unique ones. but then as I see it is impossible to play anything other then a variant of aggro it saddens me that all these cards are wasted. perhaps later there might be some spells that will make slow builds more viable and then some spawn points can be viable
Spawnpoints are indeed a cool idea, but just because they don't fit with standard competitive builds doesn't mean every mage is now somehow aggro. I think that's an exaggeration, though I do understand your disappointment and I share it.
Honestly, though, I don't think generic gaming terms like "aggro" really fit in MW, at least not strictly. It's a lot more about playing the mage and figuring out the matchups rather than going into the game repeating the same boring strategy over and over, occasionally sideboarding in some hate cards (like you would in MTG).
For example, I just played a match not even an hour ago as the Warlock vs the Warlord, and I can tell you for certain that the match wasn't just a bunch of aggro; far from it. For a lot of the game my Adramelech and bloodreaper Slayer were being heavily controlled by Thorg and it was really hard making a dent. I actually lost that game,
not because I wasn't aggressive enough, but because I failed to recognize just how strong the Warlord is on defense, with an Iron Golem, Thorg, and Butcher, and because I failed to take a step back and use some of my own control resources as the Warlock.
I promise that if you practice with the Warlord and apply the advice I gave earlier, even a Warlock with Adramelech and Slayer support won't be able to break you without actually controlling your creatures and plays in some way first. In that matchup in particular, and the Forcemaster one, Iron Golems are key; they make leveraging your Bloodreaper less of a no-brainer.
Actually, if you're looking for a defensive, controlling mage, the Warlord is right up your alley. He has access to probably the best squad of defensive creatures in the game. It's pretty close between him and the Priestess, from my experience, but Thorg is just such a jerk turn after turn, and attacking into Iron Golems is pretty much the definition of suicide.