Okay, so I lied. It's pseudo aggro, but still! This is an entire deck based around the oh so naughty Intervention/Vampiress combo that has inspired hate into all of our hearts. But, I do feel it is the opening line that will win the priestess the most games, Especially if she helps in the destruction! Why do I call this Build Frank Lucas? Because this deck aims to be a ruthless attack. That's it. Kill the enemy. Or die trying.
So, here is the build!
1 Staff of Asyra- This is what the Priestess will be attacking with as soon as those hands drop. It's an incredibly broken card to add to our incredibly broken list of things for the Priestess to do.
1 Leather Gloves- These Handy dandy things are what we call "cheap protection", and that's all we could really ask for.
1 Elemental Cloak- because it's always good to preemptively build for the other menace, that devil welding warlock.
1 Dawnbreaker Ring- This combos with just about everything we want the Priestess to be doing, AND it's 3 mana.
1 Dancing Scimitar- because S will hit the F, and free attacks are the best. The best.
1 Leather Boots- Oh man, these will look so stylish with our gloves, and discounted at 2 mana? Count me in.
1 Regrowth belt- The greatest health recovery card in the game, as it's not as random as rolling attack dice. It's static, and it keeps the Fluffy priestess alive.
1 Necropian Vampiress- Yes, it's 12 points. Yes, it's worth it. I mean, she's got Frost -2!!! And she's basically immortal with a five dice vampiric attack. But that's nothing compared to Frost -2. And 2 armor and fifteen life? Yes. Just Yes.
3 Grey Angel- This is another opening the deck can have, it's not as fast, but these creatures are your support. Because you are the Vampiress's support, and you need to stay alive. For the Vampire.
1 Cobra Reflexes- This is fun to put on the Priestess to watch them frolic in happiness as they just miss you. Defense rings may come in at some point..
1 Bear Strength- For Vampire. Do I need to say anymore?
2 Block- for the rare cases that your opponent can attack you, you can always just scream nope as you windmill this. Or you could not do that. The latter is preferred.
1 Nullify- this is for the Vampiress before she makes her rather long journey to the opponent's side of the board, so that they don't try and act crazy and put her to sleep.
1 Divine Intervention- The other piece to our combo and how we get the Vampire to journey to exactly where the opponent waits. When you flip this face up, make sure you say "Intervene this!". The blank look in your opponent's face afterwards is almost guaranteed. Almost.
2 Divine protection- These go the Gray Angels in most cases, but if you want to throw them on yourself and feel all protected, by all means.
1 Regrowth- I love static healing effects. Can't you tell?
1 Rhino Hide- for the Priestess if there gets to be a mid game... i say "if" sarcastically.
1 Circle of Lightning- because why don't we stun them even more?!
1 Force Orb- We are building our defenses, aren't we now?
1 Heal- Okay, we can't go out there completely unprotected.
1 Charge- If they try to teleport away from the Vampiress, just play this silently, in respect for the piece of their soul that just died.
1 Minor Heal- This is my dirty little secret, okay? Healing the Vampiress (if she needs it), while getting us a little high on life is never a bad return investment!
2 Seeking dispel- Can I tell the number of times people have tried to cast Block in response to a ten dice attack? 2.
2 Teleport- I don't want to be caught outside the house with out at least one, and two assures me that the opponent will not be getting away from me anytime soon.
2 Dispel- I laughed at that Turn to Stone, because Dispel.
1 Resurrection- if they ever kill your Vampiress, first of all this should NEVER happen, but on the off chance it does, this will give you a second shot. Don't waste this one. Seriously, dude. Don't.
1 Purge Magic- I hate when people try to bog my vampire down with a bunch of curses. It's not only rude, but it's attempted murder. Purge magic fixes all that nonsense.
1 Explode- this is the greatest one-of in the history of the past five minutes. When they cast any sort of armor.... make them explode. Now they are on fire AND they are dying. Fun times. The reason I first thought of calling this deck Frank lucas was because I pictured in my head the Vampiress standing over a burning mage, and it was just like the beginning of American Gangster. I thought it fit nicely!
1 Battle Fury- You know those hands of Bim shalla? You know that Quick attack that the Vampiress has? Double that. Mind blown? I think so.
2 Dissolves- because they are going to try to get a Mage Wand with teleport or minor heal on it at some point. Not.
1 Sleep- The only controlling card in the deck, it is a counter to if the opponent tries to throw a big threat at use while they deal with ours. But no. Not today.
1 Temple of the Dawnbreaker- Because Quicksand is a card, and this is the best defense against it, sadly. Or a loaded d12..... Hmm.
4 Hand of Bimshalla- Yes, there are four. No, we probably don't need that many. But you never know.
2 Temple of light- This just seals the deal against the opponent. And on the off chance that they can some how destroy it? We have another stocked up in the back, just waiting.
2 Pillar of Light- Stunning is so much fun.
1 Blinding Flash- another counter to any kind of swarm strategy that may ensue. But it really just buys me time so that I can get out a harder counter to the swarm option.
So, that's it!What do you guys think?