@ reddawn
i am rather focused on preventing damage, forcemaster ability, forcefields, ... so i don't need heal nor do i like it (except when i play the priestess).
Conjurations are not a problem: i have enough attack power to slice it in half with my sword. Battle forge (6life, 4armor) is death in 1 attack.
I get the invisible fist, it is mana-efficient and at a low cost. I will consider it. It will add to my beatdown but it uses a quick-action, that i could spent better to counter cards.
Mongoose agility i need in the deck, otherwise i will be spending a quick action every round to force pull. But what if the opponent mage is in the same zone and another creature guards ...
Like i mentioned earlier: i defeated the PRIESTESS (which is healing constantly), with around 36 life with her ability. When i am ready for the big attack, even the priestess losses in 2-3 round. The battling can start turn 3 with a decent amount of dice. If i use 4 rounds to build up, i will be at my maximum capacity of dice which include bear strength +2, 2 temples bim-shalla +2, gauntlets +1, force blade (4 dice attack piercing +2 or 4dice attack sweeping/double strike), dancing scimitar +3 attack dice separately, and then i have a thougthspore ready for use with battle furry and 1 mana on it, and ready to use. I am well in range and even fast with cheetah speed)
So my mage rolls 9 dice with piercing +2 or i can double strike (again 4 dice), then second attack with battle furry to do 9 dice of damage with +2 piercing. Then again another 3 dice attack from dancing scimitar. So best-case-scenario , i rolled 25 dice in one turn!