only six weeks or so until the next mw weekend here in indy. if you have not yet informed me if you are planning on making it, please contact me and let me know and I will get you further details.
tournament on Saturday (11/16) to be held. prizes will be available too. thanks arcane wonders. we will be using gencon tournament rules plus a couple of additions that the arcane duels team uses for their online events listed below.
• Disciple of Radiance Text Change:
Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
• Casting a Spell - Change to the end of the Pay Costs Step
Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
Everything else remains unchanged about the step
• Steep Hill
Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.
• Force Pull
Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
• Trample
- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
- Elusive Creatures can ignore guards when making a Trample Attack
- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).
• Symbiotic Orb
Symbiotic orb triggers during the Avoid Attack Step
• Burns
Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2.
additionally:
if after an effect assigns burns or freezes to a target, before resolving damage, if the condition's opposite (freeze and burn oppose each other) exists on the target, remove one of each until only one condition remains on the target. then proceed with final resolution normally.
• Dig in and Press the Attack only apply to the zone they are in
• Object Enchantments, equipment, creatures, and conjurations are spells which represents objects in the game, remaining in play after they are cast. The Mage is also considered an object. Incantation and attack spells do not become objects.
• Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures. When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health. Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.
• The Embalmed
When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost
• ritual of kallek
this spell will be a full cast spell.
• pillar of righteous flame
will no longer attack enemy creatures that enter its zone.
the last 2 items are for data gathering to see if they help balance a few spells. for instance regarding ritual; all other mana gain spells are full actions. consider crumble, remove curse, disperse, and meditation amulet. ritual will join these as a full cast spell. also, for pillar, it would be good to see if removing the enter zone attack portion of the spell helps balance this powerful spell.
looking forward to seeing everyone soon.