November 21, 2024, 06:59:18 PM

Author Topic: Mage Wand/ Knockdown incantation  (Read 4493 times)

TRISHMUMSCERM

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Mage Wand/ Knockdown incantation
« on: October 29, 2012, 01:28:55 AM »
Hello,

I was looking for some feedback on a card combo that seems to be to powerful for this game. We wanted to make sure it is being played correctly. Using the core spell books Beastmaster and Warlock; the beastmaster can use a mage wand and bind knockdown incantation and basically win the game by simply knocking out the Warlock for 2 full rounds. 1st during the Beastmaster's turn move, then again, with Beastmaster first move with initiative. We have played 2 times and that one move has won the game both times. I do realize that there are cards to destroy the wand that need a lot of mana and by the time the warlock has been attacked for 2 full rounds in knock down mode it's basically  to late. Hopefully this makes sense and my question is if these cards the are being played correctly. If I use knockdown on a mage at the beginning of a round he cannot do anything until the next turn, leaving him open to barrage of attacks with no defense.

Gewar

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Re: Mage Wand/ Knockdown incantation
« Reply #1 on: October 29, 2012, 02:36:22 AM »
Knockdown works until the begining of target's Action -> it does not prevent it from making move, cast a spell or perform an attack. So this is not so powerfull.
It is uosed to make creatures defenceless and non-flying for the upcomming attacks.
"I've seen this spell before - sold in alleys, brothels, and taverns. Men want more life. Always, they want more life."
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Shad0w

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Re: Mage Wand/ Knockdown incantation
« Reply #2 on: October 29, 2012, 09:59:34 AM »
Quote from: "Rory" post=2721
Hello,

I was looking for some feedback on a card combo that seems to be to powerful for this game. We wanted to make sure it is being played correctly. Using the core spell books Beastmaster and Warlock; the beastmaster can use a mage wand and bind knockdown incantation and basically win the game by simply knocking out the Warlock for 2 full rounds. 1st during the Beastmaster's turn move, then again, with Beastmaster first move with initiative. We have played 2 times and that one move has won the game both times. I do realize that there are cards to destroy the wand that need a lot of mana and by the time the warlock has been attacked for 2 full rounds in knock down mode it's basically  to late. Hopefully this makes sense and my question is if these cards the are being played correctly. If I use knockdown on a mage at the beginning of a round he cannot do anything until the next turn, leaving him open to barrage of attacks with no defense.


We talked about before in this thread. Check it out. I hope that helps.
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