Been a while since I posted anything on the forums. Thought I would post a book I have been working on. I really dig the Wizard and all of the new spells from Academy Elementalist and Druid make the mage even more fun to play!
Overall it is fairly simple. Wizard does wizard things while wizard's tower shoots things. But a few additions are:
Attacks:
Voltaric Discharge, Twister, Electrify - basically for any small creature swarm but especially for the new swarm creatures! Pretty sure that a swarm creature's additional strikes will not be affected by the voltaric shield - attack 1 hits and triggers the shield, then attacks 2-X hit and you have no shield....so that is going to be a pain.
Every other attack is pretty self explanatory. Wanted to have some new freeze attacks in here, because freeze, but also the level 1 spells are lvl 1 air and the freeze conditions can stack up to make creatures lumbering so it is harder to get to the tower, my mage, and the gremlins can rush in and strike!
Conjurations:
typically I like to T1: mana shard and battle forge (in the same zone) this gives me the flexibility of having extra channeling depending on the match up or to give the battle forge extra mana if I am going to be rushed and need gear , T2: use extra mana from shard on the forge, deploy the arcane ring for free, play mana crystal and whatever else. What is nice is that mana shard and wizards tower are not zone exclusive so you can have tower, shard, and forge all in the same zone and put the mana where you need it most (attacks or equipment or even incantations if you have Huginn in that zone too!) I have 3 thunderstorms so that I can thunderstorm and double siphon energy with my mage and Huginn on the same round, this means that the last dissipate is removed during the next upkeep and for a total of 8 mana I get a 9 dice attack, multiple stagger chances, and can do it again next turn If i want too.
Creatures:
Everything here is pretty standard except for Galgommon and the 2 frost elementals (yes, they are 6 sbps each) but they are really fun to play. Galgommon is a cheap incorporeal, which are typically hard to get rid of anyways, unless you are prepared for it. The elementals are only 15 mana each and roll 5 dice each and can stack 2 freeze conditions each attack. They are corporeal so focus strike, sweeping strike, and battle fury all work on them! Huginn can even cast those if you need!
Enchantment:
Summoning Circle is used to move the threats around the board easier since I am not using the Gate to Voltari. 3 deep freeze for the frost elementals and then arcane ward the deep freeze card to help avoid dispel. I also have an extra deep freeze if one does get dispelled or if I need to put it on an enemy so they do not loose the freeze conditions. 2 Reverse Magic because I am a wizard and that is what wizards do!
Equipment:
2 mage and 2 elemental wands...pretty standard for a wizard. The towers take a lot of hate so I have 2 wands. 2 towers and 2 elemental wands may be overkill...eh. Elemental cloak for all of the new fire, frost, and lightning spells. Mordock's Tome is a fun card! I know I can have both wands out with the tome. But an easy set up to get is have a tower and have 1 wand and the tome equipped. With this set up you can have 6 threats for your opponent to ponder over and 6 options for your turn.
Tower is 1 attack, Arcane Zap is 1 attack, Wand is attack or incantation, and three spell options for the turn. And not to mention you can voltaric shield if you want to during the upkeep.
The tome gives you plenty of options to deal with what is on the board but also makes your opponent feel more pressure!
Incantations:
Knockdown is the bomb! Battle fury, focus strike, and sweeping strike are for the elementals. Steal enchantment can be useful in times *cough, poisoned blood, cough*. Upheaval is a nice card to have to get through a wall or some other annoying lvl 1 conjuration that you need gone, hand of bim, etc. Siphon energy is used for the thunderstorms but if a song is on one of my creatures and is mucking up my plan I will use it on that too to get rid of the spell faster. Banish because banish can make or break a game!
So those are my thoughts on this book and why I made it. The sole purpose was to have a wizard that used thunderstorm and frost elementals. The rest of the book was made after that concept. Let me know what you think and I am interested to see what you guys can do with this book concept; everyone has their own style and its fun seeing what everyone makes!
[spellbook]
[spellbookheader]
[spellbookname]Freezing Wind[/spellbookname]
[mage]A Wizard Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAELA03]1 x Gale Burst[/mwcard]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MW1A09]5 x Jet Stream[/mwcard]
[mwcard=MWAELA01]1 x Beam of Frost[/mwcard]
[mwcard=MW1A03]1 x Electrify[/mwcard]
[mwcard=MWA01A05]1 x Voltaic Discharge[/mwcard]
[mwcard=FWA01]2 x Arc Lightning[/mwcard]
[mwcard=MWA01A03]2 x Lightning Jolt[/mwcard]
[mwcard=MWAEA04]1 x Twister[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWAELJ05]1 x Mana Shard[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MWAELJ06]3 x Thunderstorm[/mwcard]
[mwcard=MWSTX1CKJ02]2 x Wizard's Tower[/mwcard]
[mwcard=MW1W01]1 x Fog Bank[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C21]1 x Huginn, Raven Familiar[/mwcard]
[mwcard=MW1C05]2 x Blue Gremlin[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[mwcard=MWAELC04]1 x Galgommon[/mwcard]
[mwcard=MWAELC03]2 x Frost Elemental[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E02]2 x Arcane Ward[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=LG01E05]1 x Summoning Circle[/mwcard]
[mwcard=MWAELE01]3 x Deep Freeze[/mwcard]
[mwcard=MW1E35]2 x Reverse Magic[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=LG01Q04]1 x Mordok's Tome[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=FWI12]1 x Minor Heal[/mwcard]
[mwcard=MWAWDI02]1 x Focused Strike[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I27]1 x Steal Enchantment[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MWAELI04]1 x Upheaval[/mwcard]
[mwcard=MWAFMI02]4 x Siphon Energy[/mwcard]
[mwcard=MW1I01]1 x Banish[/mwcard]
[mwcard=MWAWDI05]1 x Sweeping Strike[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]