The Swamp Druid lives on the borders of the Wychwood and the Darkfen. She assists the villages of the Swamp Elves and protects the flora of the border swamps from the fell necromancers of the Darkfen. On occasion, she will travel into the Darkfen to collect rare plants and travel into the Wychwood to plant them away from the influence of the Darkfen.
Attacks:
Acid Ball*2
Geyser*2
Surging Wave*2
Swell*2
Conjurations:
Corrosive Orchid*4
Mana Flower*2
Swamp*4
Tanglevine*2
Vine Tree*1
Wall of Thorns*2
Creatures:
Kralathor*1
Raptor Vine*4
Thornlasher*4
Vine Snapper*4
Enchantments:
Barkskin*1
Bear Strength*1
Cheetah Speed*1
Falcon Precision*1
Hawkeye*1
Hydrothermal Vents*2
Lion Savagery*1
Nullify*2
Poisoned Blood*2
Rhino Hide*1
Rust*2
Equipment:
Druid's Leaf Ring*1
Elemental Wand*1
Leviathan Scale Armor*2
Mage Wand*1
Ring of the Ocean's Depths*1
Vinewhip Staff*1
Incantations:
Burst of Thorns*4
Dispel*2
Dissolve*4
Teleport*2
The key strategy of the Swamp Druid is to hinder the ability of enemy creatures by using the Swamp. She uses her vine markers to cast her creatures into the Swamp, usually in Thornlasher and Vine Snapper combinations, supported by Corrosive Orchids, and uses her Thornlashers to drag creatures into the Swamp before weakening them with her Corrosive Orchids and devouring them with her Vine Snappers. She uses her Raptor Vines to hunt down the creatures that avoid the Swamps and uses an enhanced Kralathor to dispose of large creatures (with Bear Strength, Cheetah Speed, Lion's Savagery, and Falcon Precision, Kralathor is capable of killing most creatures in two attacks). With her Acid Balls and her Rusts, she melts the armor off of opponents and, with her Poisoned Bloods, she prevents them from healing after her plants start chewing on them.