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Author Topic: Earth Animator, a Gnome Mage.  (Read 12433 times)

Karadox

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Earth Animator, a Gnome Mage.
« on: January 19, 2018, 01:48:56 PM »
Earth Animator Science Creator
Gnome 34 Life 10 mana
Train in Arcane and Earth school, War school cost triple.

He is a master in the creation of Constructions and Golems and is an inventor with many ideas.

Repair: Earth Animator can pay 2 mana and use a quick action to roll 2 attack dice and reconstruct the amount rolled on an corporeal construct or Golem creature in his zone.

Small Stature
Melee -1, Defence 9+

I think Science Creator would be a better name for the mage, what do you think?
« Last Edit: January 22, 2018, 12:56:40 PM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #1 on: January 19, 2018, 02:53:30 PM »
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« Last Edit: January 19, 2018, 04:04:14 PM by Karadox »
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farkas1

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Re: Earth Animator, a Gnome Mage.
« Reply #2 on: January 19, 2018, 08:42:23 PM »
Wow I really dig this Mage idea and all his cards.  This would be fun to try out.  I think the blueprints should either be cantrip themselves or allow another lvl one creature to have cantrip as part of his main ability.  I love this concept tho. 

That being said the school training is weird being an earth Mage and arcane maybe just arcane and trained in golems and constructions or constructs? 

Also lvl 1 crab that grapples does not make sense bc of thematic and the rules of grapple contradict one another. Something small and lvl 1. Should not be able to restrain.  Maybe a lvl 2 but I don't think a lvl one should have that ability.  I like the thought of it but I think it should be Weaker on a lvl 1.
« Last Edit: January 19, 2018, 08:52:12 PM by farkas1 »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #3 on: January 20, 2018, 07:45:23 AM »
Thanks Farkas for your feedback!

To give the Blueprints cantrip makes sense.

In my imagination, gnome and dwarfs are very connected to the Earth school.
You could think of limiting it to Constructs and Golems, or the level in Earth magic if it made it too powerful as it is.

You're right about the Crab too, grapple on a level 1 creature does not feel right.
« Last Edit: January 21, 2018, 11:51:17 AM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #4 on: January 20, 2018, 10:25:23 AM »
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« Last Edit: January 21, 2018, 10:21:20 AM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #5 on: January 21, 2018, 10:31:20 AM »
I've thought a little bit about the spanpoint, he should have something special.

If the machine has made one creature before, it will be easier for it to create a second of the same type.
« Last Edit: January 22, 2018, 01:05:25 PM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #6 on: January 21, 2018, 11:29:18 AM »
I know, normally creatures should not be able to use equipment ... what do you think? Can there be an exception like him?
« Last Edit: January 22, 2018, 01:04:49 PM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #7 on: January 21, 2018, 12:10:04 PM »
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« Last Edit: January 22, 2018, 07:25:08 AM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #8 on: January 22, 2018, 05:56:19 AM »
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« Last Edit: January 22, 2018, 01:09:04 PM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #9 on: January 22, 2018, 06:27:28 AM »
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« Last Edit: January 22, 2018, 01:21:12 PM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #10 on: January 22, 2018, 12:35:19 PM »
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« Last Edit: January 22, 2018, 01:47:31 PM by Karadox »
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Karadox

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Re: Earth Animator, a Gnome Mage.
« Reply #11 on: January 27, 2018, 03:25:57 PM »
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« Last Edit: January 27, 2018, 03:34:36 PM by Karadox »
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