Hi guys, here's the book that I use in TST 10. It's basically a port over of a priest I've been running lately to get a feel for the differences. As such, it's (accidentally) missing a few things like the signet of the dawnbreaker.
The link to the match is
HERE(Note, if the link doesn't work it probably means Youtube is still processing. Check back shortly. I posted this a bit early)
A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:08 AM
Spellbook points: 120 used of 120 allowed
Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost
Paladin Stats
Paladin
--- Attack ---
4 - Luminous Blast - 1 - 1 - 4
2 - Acid Ball - 1 - 2 - 4
1 - Surging Wave - 1 - 2 - 2
--- Conjuration ---
2 - Mana Crystal - 1 - 2 - 4
1 - Pillar of Righteous Flame - 2 - 2 - 2
1 - Consecrated Ground - 1 - 1 - 1
1 - Crusade Banner - 2 - 2 - 2
--- Creature ---
1 - Cassiel, Shield of Bim-Shalla - 2 - 2 - 2
2 - Knight of the Red Helm - 2 - 2 - 4
1 - Knight of Westlock - 3 - 3 - 3
1 - Izimbila, Daughter of Badgers - 2 - 2 - 2
--- Enchantment ---
2 - Bear Strength - 1 - 2 - 4
2 - Galvanize - 1 - 1 - 2
2 - Healing Charm - 1 - 1 - 2
1 - Restore - 1 - 1 - 1
2 - Divine Reversal - 1 - 1 - 2
1 - Divine Intervention - 3 - 3 - 3
2 - Divine Protection - 1 - 1 - 2
1 - Akiro's Favor - 1 - 1 - 1
2 - Critical Strike - 1 - 1 - 2
2 - Poisoned Blood - 1 - 3 - 6
2 - Eye for an Eye - 1 - 1 - 2
--- Equipment ---
1 - Dawnbreaker Ring - 1 - 1 - 1
3 - Radiant Breastplate - 2 - 2 - 6
1 - Sunfire Amulet - 2 - 3 - 3
2 - Sword of Radiance - 2 - 2 - 4
2 - Champion's Gauntlets - 1 - 1 - 2
--- Incantation ---
6 - Remove Curse - 1 - 1 - 6
2 - Purify - 1 - 1 - 2
2 - Minor Heal - 1 - 1 - 2
1 - Heal - 2 - 2 - 2
1 - Resurrection - 4 - 8 - 8
2 - Martyr's Restoration - 1 - 1 - 2
1 - Teleport - 2 - 4 - 4
1 - Purge Magic - 3 - 6 - 6
2 - Seeking Dispel - 1 - 2 - 4
1 - Dispel - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4
1 - Lesser Teleport - 1 - 1 - 1
2 - Dissolve - 1 - 2 - 4
The plan is to cast Cassiel and use her to remove curse on turns where she has 1 mana. This generates 2 extra mana for your mage. On the turns where she has 2, the idea is to cast a protective enchantment. I have this figured out much better as a priest. I'm still working out the tactics differences with the paladin as you can see in the match above. Posting this here for ideas/discussion, so please feel free to add to it!