News:

SMF - Just Installed!

Main Menu

New (and Silly) Mages

Started by Obsidian Soul, January 05, 2018, 05:30:52 PM

Previous topic - Next topic

Obsidian Soul

The Baker

The Baker is a practical mage that uses the magic of flour and yeast to compete in the Arena.  With Channeling 9 and Life 38, the Baker is trained in Nature and Fire and pays triple for War and Water.  The Baker possess two special abilities.  The first is Gingerbread Mastery, which allows her to cast Gingerbread versions of Nature creatures (giving them Nonliving and Psychic Immune) by increasing the cost of the Nature creature by its level.  The second is Quick Baking, which allows her to spend one mana during Upkeep to repair one Nonliving Corporeal Creature or Nonliving Corporeal Conjuration by the result of one attack die.  Tell me what you think and fell free to add your own new (and silly) mages.

Reddicediaries

Quote from: Obsidian Soul on January 05, 2018, 05:30:52 PM
The Baker

The Baker is a practical mage that uses the magic of flour and yeast to compete in the Arena.  With Channeling 9 and Life 38, the Baker is trained in Nature and Fire and pays triple for War and Water.  The Baker possess two special abilities.  The first is Gingerbread Mastery, which allows her to cast Gingerbread versions of Nature creatures (giving them Nonliving and Psychic Immune) by increasing the cost of the Nature creature by its level.  The second is Quick Baking, which allows her to spend one mana during Upkeep to repair one Nonliving Corporeal Creature or Nonliving Corporeal Conjuration by the result of one attack die.  Tell me what you think and fell free to add your own new (and silly) mages.
I don't see how Gingerbread Mastery combos with nature training, most of your in school buffs don't work on nonliving.
The Phoenix shall rise.

silverclawgrizzly

What we must all remember is no matter the game we were all newbies at one point.

Karadox

#3
Madness Caller

Dwarf 36 Life 9 Mana

Madness Caller is trained in Level 2, War, Dark, Earth and Fire. Water spells cost triple, dwarfs hate water.

His  Abilities:

Indulge in Madness:  Once per round, the Madness Caller can throw X Dice instead of paying the mana for a spell, he loses X life, X is equal to the level of the spell.

Psychic Immunity
The Night is Dark and full of fright.