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Author Topic: Princess Hellfire (Pentagram Warlock)  (Read 8195 times)

drmambo23

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Princess Hellfire (Pentagram Warlock)
« on: September 02, 2016, 03:03:15 PM »
This is a fun little project I am working on.

[spellbook]
[spellbookheader]
[spellbookname]Princess Hellfire[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=MW1A12]1 x Ring of Fire[/mwcard]
[mwcard=MW1A05]1 x Firestorm[/mwcard]
[mwcard=MW1A06]3 x Flameblast[/mwcard]
[mwcard=MW1A04]4 x Fireball[/mwcard]

     Firestream   x2
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J17]1 x Pentagram[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[mwcard=DNC22]1 x Zombie Brute[/mwcard]
[mwcard=MW1C16]1 x Flaming Hellion[/mwcard]

     Kharne, Horned Demon   
     Combustion Demon   x2
     Firefist Brawler
     Sanguine Hunter
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E40]1 x Vampirism[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E24]2 x Magebane[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MWA01E02]2 x Arcane Ward[/mwcard]
[mwcard=MW1E27]3 x Marked for Death[/mwcard]
[mwcard=MW1E23]2 x Jinx[/mwcard]
[mwcard=MWA01E10]2 x Iguana Regrowth[/mwcard]
[mwcard=MW1E31]3 x Poisoned Blood[/mwcard]

   Demonic Link x2
   Theft of Life x2
   Sanguine Thirst   x2
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MWA01Q09]1 x Wispwillow Amulet[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]

     Demonhide Mask
     Eye of Bael
     Hellstar
     Burning Cuirass
[spellclass]Incantation[/spellclass]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=DNI08]2 x Dissolve[/mwcard]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI05]1 x Ignite[/mwcard]

     Lesser Teleport x2
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

« Last Edit: September 04, 2017, 09:14:49 PM by drmambo23 »
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silverclawgrizzly

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Re: Princess Hellfire
« Reply #1 on: September 09, 2016, 10:43:21 AM »
I like where you're going with  it man. Be interested to see how it forms out for you.
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drmambo23

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Re: Princess Hellfire
« Reply #2 on: September 09, 2016, 04:19:37 PM »
Thanks. Yeah, im really looking forward to testing it out and tweaking it from there. Hopefully it will be playtested enough so i can bring it up next time in your neck of the woods - not for a tourney, though, just for a fun game.
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drmambo23

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Re: Princess Hellfire
« Reply #3 on: September 12, 2016, 07:11:00 PM »
[spellbook]
[spellbookheader]
[spellbookname]Princess Hellfire[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=MW1A12]1 x Ring of Fire[/mwcard]
[mwcard=MW1A06]3 x Flameblast[/mwcard]
[mwcard=MW1A04]3 x Fireball[/mwcard]

    1x Twin Fireball
     2x Firestream


[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J17]1 x Pentagram[/mwcard]


[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[mwcard=DNC22]1 x Zombie Brute[/mwcard]
[mwcard=MW1C16]1 x Flaming Hellion[/mwcard]

     2x Firefist Brawler
     1x Kharne, Horned Demon
     1x Sanguine Hunter


[spellclass]Enchantment[/spellclass]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=DNE02]1 x Rise Again[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E40]1 x Vampirism[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MW1E27]3 x Marked for Death[/mwcard]
[mwcard=MW1E23]2 x Jinx[/mwcard]
[mwcard=MWA01E10]2 x Iguana Regrowth[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MW1E31]3 x Poisoned Blood[/mwcard]

    2x Theft of Life
    2x Demonic Link

     

[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MWA01Q09]1 x Wispwillow Amulet[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]

     2x Demonhide Mask
     1x Hellstar
     1x Burning Cuirass


[spellclass]Incantation[/spellclass]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=DNI08]1 x Dissolve[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI05]1 x Ignite[/mwcard]
[/spells]
[cost]Total cost: 116 pts[/cost]
[/spellbook]

The 4 remaining sbp are going to:

1x drain soul
or
1x battleforge and 1x arcane ward
or
1x blood demon and 1x arcane ward

Still trying to decide which option is better atm.

Also, might swap 1 iguana regrowth for 1 gator toughness

« Last Edit: September 13, 2016, 08:09:43 PM by drmambo23 »
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drmambo23

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Re: Princess Hellfire
« Reply #4 on: September 13, 2016, 08:09:51 PM »
Demonic link is very nice and an added plus is that Sersiryx can cast it on a friendly demon since it is a curse.
I would start out with the wispwillow, when it runs out go to adramalech's torment.  Start with burning cuirass then to dragonscale. and with hellstar then to the lash.  The nice thing about the academy demons is that you save a good bit of mana when using the pentagram as well as the cheaper academy armor that you are free to cast more costly spells if need be.
With seriryx casting curses and then getting the deduction from the ring of curses you spend 2 less mana per curse. in this case, theft of life only cost 1 mana which sersiryx channeled anyways.  and the idea with 3 copies of the imprtant enchantments are that the enemy will eventually run out of dispel/ disperse before you run out of enchantments/ curses. 
Jinx in a crucial moment is a game changer!
Firefist brawler attacking an enemy with marked for death suddenly rolls 3 attack dice and that is 3 times more likely to get a free burn.

*Side note* Firefist brawler card reads "If the flaming fist attack rolls any critical damage, place a burn condition on the defender"  - does this get around 2 armor with a vet belt since it says "rolls any critical damage" not "deals critical damage"?*******

Kharne with an iguana regrowth on is excellent against swarms.

This deck has tons of healing and deathlock will be a major painto deal with. 

Sanguine thirst was taken out since demonic link on a creature allows it to (if attacking an enemy with a burn) have melee+2 (if it's a flame attack) and heal 2 dmg that turn after his attack.

Theft of life on a guardian angel or on the enemy mage with regrowth or an ironvine helps a lot. - these are normally cast after most or all of the dispells are gone.  and if i need it on a new target because the current one dies, enchantment transfusion.  It is also here to transfer demonic link if the opportunity arises and iguana regrowth to my mage if a creature is about to die.

Sersiryx casting twin fireball to take out an interceptor and then hit the mage is excellent and i believe if he damages bth of them then that is your 2 mana on the pentagram.  Yhis is not the purpose of twin fireball but is an option if you need to run in and melee - hit the guard and the mage with sersiryx then melee with mage - or use a flameblast immediately after the attack with your qc. Also, since it is a full action he is the best one to cast twin fireball if i need it

AND Fireweaving is amazing!! I cannot stress that enough! simply amazing.

Typically this build goes
t1: 19 mana - mana crystal in corner, bf in near center or square above starting square
t2: 16 mana - wispwillow from bf, leather, leather
t3: 21 mana - fireshaper ring from bf, sersiryx, face down enchantment on mage or ring of curses
then proceed with the pentagram from then on with the hellstar - it might take one more turn to set up
I believe I mathed that right

But the idea is to have sersiryx cast a curse, pentagram cast the cheap creatures, and the mage curse and/ or attack or jinx the opponent to out action them at the right moment so you can finish them off.

Ideally that is how I wan the book to run and it is working out pretty well so far.  Against a wizard who drops a tower in my face is now going to run lightning spells, my pentagram is no good. against a forcemaster I would use the brute to avoid mind control and soak up galvatar attacks - yay resilient!
In either case I would most likely revert to a buddy build with the brute and the hellion and possibly kharne if the opportunity presents itself.

I did go against a preistess recently and got all of her dispells wasted on 2 poisoned bloods and 1 or 2 marked for death/ rust.  so demonic link on kharne, 2 theft of life cards, vampirism, and the healing from demonic reward on my demons allowed me to out heal the priestess. Just thought that was nice! beat the holy mage at her own game! yay for the darkness! :D
« Last Edit: October 02, 2016, 08:33:59 AM by drmambo23 »
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ringkichard

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Re: Princess Hellfire
« Reply #5 on: September 15, 2016, 02:12:16 AM »
This is great.
I can take the fun out of anything. It's true; here, look at this spreadsheet.

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Re: Princess Hellfire
« Reply #6 on: September 15, 2016, 08:42:48 AM »
This is great.

QFT

More to come later since I'm unable to do much while at work.

Edit:

A couple of thoughts.


I personally wouldn't run so many spawnpoints. It always seems that having more than one spawnpoint out at  a time puts you so far behind that by the time they all pay off you're dead. I would probably skip out on the battleforge, personally, but that's up to you. I've actually cut all spawnpoints from my most recent Adramelech Warlock build.

That all being said, I really like your twin fireball point. That's a really cool point, one that I hadn't considered.

Your points about running them out of dispels are good, it's what I like to do as well. Be wary of wands though. I'm personally a fan of 1 x explode and 3 x dissolve to make sure the wands all die.

From a personal taste standpoint, I like moonglow amulet better than wispwillow due to not having a battleforge. Less swapping, similar points (ultimately saved if you cut the forge and the wispwillow).

There are some other great ideas here too (Theft of life x a bunch) so you'll ahve to let me know how it goes
« Last Edit: September 15, 2016, 06:35:55 PM by SharkBait »
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drmambo23

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Re: Princess Hellfire
« Reply #7 on: September 16, 2016, 07:01:01 AM »
This is great.

QFT

More to come later since I'm unable to do much while at work.

Edit:

A couple of thoughts.


I personally wouldn't run so many spawnpoints. It always seems that having more than one spawnpoint out at  a time puts you so far behind that by the time they all pay off you're dead. I would probably skip out on the battleforge, personally, but that's up to you. I've actually cut all spawnpoints from my most recent Adramelech Warlock build.

That all being said, I really like your twin fireball point. That's a really cool point, one that I hadn't considered.

Your points about running them out of dispels are good, it's what I like to do as well. Be wary of wands though. I'm personally a fan of 1 x explode and 3 x dissolve to make sure the wands all die.

From a personal taste standpoint, I like moonglow amulet better than wispwillow due to not having a battleforge. Less swapping, similar points (ultimately saved if you cut the forge and the wispwillow).

There are some other great ideas here too (Theft of life x a bunch) so you'll ahve to let me know how it goes

Interesting, so even if you plan to do a buddy build you have cut the bf too? I dont run bf in most books so i can probably make ot work. I'll see how it goes and get back to you on that.  If i did cut the bf, though, moonglow would be a nice option and then i could transition to the other amulet late game to help finish with burns and demon healing? Just initial thoughts are put in a dps with the remaining 3 points or another brute so if i have to change plans for a buddy i have another good heavy hitter. Another theft of life wouldnt be too bad as well.

I noticed too, curse of decay targets a corporeal creature and d9es not deal poison damage, just direct damage, so anyone looking to get an extra damage on zomies can use this card. Im 99% sure of this but im at work now and dont have the card in front of me so im not completely sure.

Anyways, the 1 explode, dissolve, and crumble were there so i dod t have to tear apart other books currently using my dissolves. But last night i took apart my wizard and beastmaster to deck out my priestess and have some extra essential cards laying around now so i'll most likely update that too.
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drmambo23

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Re: Princess Hellfire
« Reply #8 on: September 16, 2016, 08:45:17 AM »
The main downside to the moon glow amulet that I can think of is just I have to spend to actions to finally get where I want would the other amulet but if they really want to dissolve it, it uses one of their dissolves. So that's a plus, but would a second Mana Crystal be better?
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Re: Princess Hellfire
« Reply #9 on: September 16, 2016, 09:35:36 AM »
For what it's worth, I'm also of the opinion that you won't need 11 channeling. I personally only run 1 crystal, but my book is tuned for that. You may be able to get away with not doing the moonglow and moving right into torment
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drmambo23

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Re: Princess Hellfire
« Reply #10 on: September 16, 2016, 10:30:06 AM »
Thats fair. And i guess as long as i have a ring of curses and  i use sersiryx mostly for curses and limit his spell attacks to only when cruically needed i should be able to manage, hopefully lol.
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Re: Princess Hellfire (Pentagram Warlock)
« Reply #11 on: September 09, 2017, 04:59:00 PM »
I know this thread is old, but this is a book I am still working on!  I have had a lot of fun experimenting with this book and cannot wait to play it some more.

[spellbook]
[spellbookheader]
[spellbookname]Princess Hellfire[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=MWAWLA02]1 x Twin Fireball[/mwcard]
[mwcard=MW1A04]1 x Fireball[/mwcard]
[mwcard=MWAWLA01]5 x Firestream[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J17]1 x Pentagram[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC11]2 x Sersiryx, Imp Familiar[/mwcard]
[mwcard=MW1C03]1 x Dark Pact Slayer[/mwcard]
[mwcard=MW1C16]1 x Flaming Hellion[/mwcard]
[mwcard=MWAWLC09]2 x Sanguine Hunter[/mwcard]
[mwcard=MW1C15]2 x Firebrand Imp[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWAWLE04]1 x Gator Toughness[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MW1E40]2 x Vampirism[/mwcard]
[mwcard=MW1E27]5 x Marked for Death[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWSTX2FFE01]1 x Adramelech's Touch[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MWAWLE03]3 x Demonic Link[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E24]2 x Magebane[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=MWAWLQ03]2 x Demonhide Mask[/mwcard]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=MWAWLQ02]1 x Cloak of Fire[/mwcard]
[mwcard=MWAWLQ01]1 x Burning Cuirass[/mwcard]
[mwcard=MWAWDQ06]1 x Tempered Faulds[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWAWLQ04]1 x Eye of Bael[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=MWSTX2FFI01]1 x Combustion[/mwcard]
[mwcard=MWSTX2FFI05]1 x Ignite[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Opening is usually
T1: serxiryx and crystal
T2: leather and leather
T3: enchant sersiryx and ring of curses, sersiryx cast curse on mage (mage bane), if they have advanced any

from there build up, melee, spawn demons, and have fun!


The idea I have been leaning towards recently is to be aggressive and be rewarded for that!
Demonic Reward - demons heal when they attack
Demonhide Mask - Mage can become a demon and heal 1 damage when attacking
Vampirism - Heal when you melee
Pentagram - get mana (for spawn) when you attack
Eye of Bael - get mana (for mage) when you attack
Demonic Link - demons get stronger and heal your mage when they attack

But that is what spawned this new iteration of use lady warlock to use her base melee attack and become a powerhouse.

Her base attack is 1 die 5+ burn.
add:
1 mfd
1 fire ring
1 demonhide mask

and now you are at 4 dice, pierce 1, with a 4+ burn and you heal 1 damage if the target is burned
not too shabby

bear strength and vampirism allows you to roll 6 dice, pierce 1, 4+ burn and then heal 1 from demonic reward and then half of the damage dealt

I have the lash if I need it, but I try to stick mostly with the base melee because the burn chance is better.

With firestream, the 4 mana attack spell with 4 dice and a 6+ burn with mfd, fire ring, and hawkeye now becomes an 8 dice attack, pierce 1 with mask, and a 5+ burn....for a little set up and 4 mana on the attack! That is insane!

Sersiryx with gator toughness makes him difficult to take out since he is then 3 armor 11 life.  Put a sanguine hunter in his zone, put the damage on sersiryx, then let sersiryx throw fire spells and heal the damage back!  And I chose to put 2 sersiryx in here instead of 1 sersiryx and 1 sectarus. I do plan to melee a lot, but sectarus can be taken out with one dissolve/ crumble and I only run 1 nullify.  Sersiryx can take some hits and can provide curse and fire support...so for the same sbps it seems like a logical choice to take another.

The overall idea, though, is to use lower mana cost spells so that you can afford anything you need at any time, or in preparation for the next round.


mana crystal and wall of bones are both under 6 mana
all of my attack spells but 1 are under 6 mana and cost even less if sersiryx cast them
curses get the discount from the ring of curses and sersiryx if he cast them
all of my equipment except the lash cost 4 mana or less


this book is about managing mana and utilizing the agressive nature of the adramalech warlock to gain health and mana.

Battle forge is great! in this book, not so much.  the 8 mana investment up front sets the warlock back to much. even when you cast the lower level equipment to make up for it, you still want to put early pressure on the opponent with mage bane, mfd, etc with serxiryx.

On equpment, tempered faulds seems like a great choice.  get one armor and force the re-roll on their effect die.  This means less likely to get a weak, stun, daze, slam, etc.

This is an ongoing project so updates will be made down the line and I will post them as they come!

Hope you guys like the book and I plan to start working on my older books like construction yard paladin, gurmash warlord, and pirate siren next.

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Arkdeniz

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Re: Princess Hellfire (Pentagram Warlock)
« Reply #12 on: September 09, 2017, 09:43:12 PM »
If you are sending her into melee I find that a Circle of Lightning is well worth the effort, especially for the daze/stun effects.

Curse n Smash Warlocks are always fun.
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drmambo23

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Re: Princess Hellfire (Pentagram Warlock)
« Reply #13 on: September 10, 2017, 06:52:36 PM »
If you are sending her into melee I find that a Circle of Lightning is well worth the effort, especially for the daze/stun effects.

Curse n Smash Warlocks are always fun.

That sounds great but fire barrier would be better for this set up.  The only reason i say that is because it cost 2 sbps instead of 4. And if the enemy is cursed they gain the flame +1 trait so the fire barrier would hit them for 3 dice and 6+ burn. Then if any demons attack they can heal and there is more potential to fireweave.

I may have to find 3 points to drop for a barrier and an arcane ward
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Re: Princess Hellfire (Pentagram Warlock)
« Reply #14 on: November 16, 2017, 06:05:34 PM »
Alright guys, after doing some reworking and playing a few more games with this I have the 9th or 10th iteration, I lost track, of Princess Hellfire!

[spellbook]
[spellbookheader]
[spellbookname]Princess Hellfire[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Adramelech Warlock Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWBG1A02]1 x Dragon's Breath[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=MWAWLA02]1 x Twin Fireball[/mwcard]
[mwcard=MWAWLA01]5 x Firestream[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=DNW02]1 x Wall of Bones[/mwcard]
[mwcard=MW1J17]1 x Pentagram[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAWLC07]1 x Mhegedden, Sealed Demon[/mwcard]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=MW1C16]1 x Flaming Hellion[/mwcard]
[mwcard=MWAWLC09]1 x Sanguine Hunter[/mwcard]
[mwcard=MW1C15]2 x Firebrand Imp[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[mwcard=MWA01E07]1 x Gator Toughness[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=FWE02]1 x Circle of Fire[/mwcard]
[mwcard=MW1E40]2 x Vampirism[/mwcard]
[mwcard=MW1E27]5 x Marked for Death[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWSTX2FFE01]1 x Adramelech's Touch[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MWAWLE03]2 x Demonic Link[/mwcard]
[mwcard=MW1E24]2 x Magebane[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E34]1 x Reverse Attack[/mwcard]
[mwcard=MW1E22]1 x Hellfire Trap[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=MWAWLQ03]2 x Demonhide Mask[/mwcard]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=MWAWLQ01]1 x Burning Cuirass[/mwcard]
[mwcard=MWAWDQ06]1 x Tempered Faulds[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MWSTX2FFI01]1 x Combustion[/mwcard]
[mwcard=MWSTX2FFI05]1 x Ignite[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


There are still ideas I am throwing around like adding another hellion, another theft of life, a galvanize, and another hawkeye.  But those changes may be made after more testing.

The premise is still the same, punch and do a lot of fire damage!

A new opening I have been doing is:

19 mana
T1: mheg crystal
18 mana
T2: archer leather
15 mana
T3: hellion leather
10 mana for T4

This lets me get mheg out early, have the archer out next if they close the distance (since he can shoot range 2), and then the hellion because its a flaming hellion and I need a fire buddy to follow the mage around.  It is a very defensive opening but I have found it to be nice since I lose 6 life :b and then the book transitions into an offensive build.  The archer, if he lives, is also good to camp out in the pentagram zone!

Sersiryx has been brought out mid to late game.  If he is brought out early he gets killed super fast or I am set back on mana early and play the catch up game.

One thing that is a new addition to this book that hasnt been tested yet but I am super excited to try is the hellfire trap.  I figured if I can set up, under ideal circumstances, a chant of rage, hellfire trap, and have circle of fire on me.  The latter is optional but not  optimal.  if the creature has a curse on it, given the flame +1 trait it has so conveniently acquired, the trap will do 5 dice 4+ burn and the barrier will do 3 dice 6+ burn.  Then i have an action to punch or cast a fire stream.

Also, dragons breath has been an in and out spell.  But i decided to throw it back in because if I can put a mfd on the first creature and another curse, possibly rust on the next creature...again ideal situation, the first guy will take 6 dice 2+ burn (8 dice if i have hawkeye and the fire ring on), and the second takes 5 dice 2+ burn and has -2 armor.  And, you get 2 mana on the pentagram!  I havent made this ideal situation work, but the possibility is there.
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