I'd love to see a Lizardman Shaman in the arena. A human or elf would be a bad choice in my eyes. A shaman should represent more "primitive" people. If not a lizardman then just an orc, goblin or minotauer.
Lizardman living in the Jungle and Marshland.
The Lizardman Shaman comes from a sinister culture that is why nature / dark an alternative shaman from another nation / race could have natural / air as school ...
The Lizardmen beds to a living creature the deep dwells in their swamp, a creature in a kind of "Cthulhu"
(Dark) Shamane
Lizardman,....
Blood sacrifices, Rituals, Totems ...
120 spellbook points 31 Life 9 Mana
Training:
Traind in Nature School and lvl 2 Dark
Traits:
Blood sacrifice
As quick action, roll 2 dice you get Damage the amount rolled and you get mana in half the amount, rounded up.
Trait
Spiritual companion
When a friendly non-Legendary Canine, Reptile, Bear or Cat animal creature comes into play, you may make it your Spiritual Companion. Pay mana equal to the creature`s Level +2 then place the Companion marker on it. Companion gets the Incoporeal trait, losses all Armor and his attacks are Ethereal.
The shaman gets Canneling +1 and when his spiritual companion is a Canine = melee attack +1 , Reptile = +1 Armor, Bear = Touth -2 and Cat = Piercing +1.
If spiritual companion is distroyed, you can summon it again into the Shamans zone from your discard pile, by paying the creaturs mana cost + its Level.
Trait:
Lizerd Skin & Metabolism
The Shamane has the Armor +1 and regeneration 1 Traits.
Basic Meele Attack 3 Damage Dice
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(Elemental)Shamane
Lizerdman,.....
120 spellbook points 34 Life 9 Mana
Training:
Traind in Nature School Level 4, Water, Earth, Air, and Fire Schools Level 1
Traits:
Spiritual companion
When a friendly non-Legendary Canine, Reptile, Bear or Cat animal creature comes into play, you may make it your Spiritual Companion. Pay mana equal to the creature`s Level +2 then place the Companion marker on it. Companion gets the Incoporeal trait, losses all Armor and his attacks are Ethereal.
The shaman gets Canneling +1 and when his spiritual companion is a Canine = melee attack +1 , Reptile = +1 Armor, Bear = Touth -2 and Cat = Piercing +1.
If spiritual companion is distroyed, you can summon it again into the Shamans zone from your discard pile, by paying the creaturs mana cost + its Level.
Elemental Totems:
The Shamane can summon as quick action one of his Elemental Conjuration Markers: by paying X mana
Fire Totem =
Air Totem =
Earth Totem =
Water Totem =
All Totems have Cantrip.
There can be only one totem of each Elemental and Shamans in the game.
The Shaman, can Recast his Totems in a new zone, thereby at the same time disappears the existing Elemental Totem.
Lizerd Skin:
The Shamane has the Armor +1 trait.
Basic Meele Attack 3 Damage Dice