Two versions of this format:
1.) When a Mage dies the game is over and that mage's side loses. The lone mage's starting channeling and starting life is multiplied by the number of enemy mages.
2.) the lone Mage wins if they are the last Mage in play. The opposing team wins if the lone Mage is defeated. The lone mage's starting channeling and starting life is multiplied by the number of enemy mages. The team has lifelink +2. The lone Mage gains +2 mana, -2 damage or +1 mana -1 damage when an enemy Mage dies. The lone Mage has 150 spell points.
Naturally 2.) needs more testing, but 1.) is probably fine the way it is. Might need to add lifelink rules but not sure.