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Author Topic: Playstyle chart for Mage Wars  (Read 4251 times)

Sailor Vulcan

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Playstyle chart for Mage Wars
« on: May 09, 2016, 09:25:58 AM »
This playstyle chart is somewhat of an approximation, but it should work well enough for most purposes.

Offense/Defense
On a scale of 1-10, how Offensive/Defensive is your spellbook?
Where 1=As offensive as possible, and 10=as defensive as possible. If you're having trouble answering this one, asking yourself how many rounds it normally takes your spellbook to win could point you in the right direction.

1 2 3 4 5 6 7 8 9 10

Essential Resources
What are your spellbook's essential resources? You need to have a sufficiently larger amount of your essential resource(s) than your opponent has in order to win.

1.) Mana
2.) Options (Flexibility/Predictability, also can be thought of as spell points or number of spells)
3.) Actions (including pseudo-actions)
4.) Favorable Positioning (Range/Los)
5.) Life after Damage


Sources of damage
How does your spellbook deal damage?

A.) Attack spells/one-use attacks
B.) Creature/conjuration attacks
C.) Direct Damage/Damage over time



How offensive or defensive a playstyle is overall is the sum of how offensive or defensive they are for each resource. And that is determined by the cards in your deck.

For instance, using the Meditation Amulet's ability is a defensive mana tactic. So is conjuring a mana flower.
Revealing an essence drain on an enemy creature is an offensive mana tactic.

Summoning a creature is a defensive action tactic. So is casting rouse the beast on a creature you just summoned.
Stunning or destroying an enemy creature is an offensive actions tactic.

Equipping yourself with Mordok's Tome or a Mage Wand a defensive options tactic.
Destroying your opponent's Wand of Healing is an offensive options tactic.

Force push on the enemy mage to bring them within range of your melee attack is an offensive positioning tactic.
Teleporting yourself away from a big enemy creature is a defensive positioning tactic. Since positioning is purely a relational resource, it is only offensive or defensive in terms of how it relates to other resources. Usually, lowering someone else's resources requires being in range of them, while increasing your own resources does not. Therefore, increasing the distance between your own things and opponent things is defensive positioning. Decreasing it is offensive.

Throwing a powerful attack spell at the enemy mage is an offensive life after damage tactic.
Casting a minor heal on yourself is a defensive life after damage tactic.

Edit: got offensive and defensive confused i think. Think it might be better to define "defensive" as increasing your own resources, and offensive as lowering opponents resources.
« Last Edit: December 03, 2016, 01:14:34 PM by Sailor Vulcan »
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Sailor Vulcan

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Re: Playstyle chart for Mage Wars
« Reply #1 on: December 03, 2016, 01:09:03 PM »
some examples:

lv1 straywood animal swarm=3/3/B
Arraxian crown Warlock buddy reaper rush=2/4/AB
Druid vine swarm= 8.5/34/B
three enchanted timber wolves straywood bm=4.5/3/2
three enchanted timber wolves johktari bm=5.5/3/2
Attack spell rush wizard=1.5/5/A
dot tank wizard=10/5/3

A more offensive spellbook is one that tries to win early, while a more defensive spellbook tries to win late.
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Beldin

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Re: Playstyle chart for Mage Wars
« Reply #2 on: December 11, 2016, 08:42:44 PM »

Essential Resources
What are your spellbook's essential resources? You need to have a sufficiently larger amount of your essential resource(s) than your opponent has in order to win.

1.) Mana
2.) Options (Flexibility/Predictability, also can be thought of as spell points or number of spells)
3.) Actions (including pseudo-actions)
4.) Favorable Positioning (Range/Los)
5.) Life after Damage


I find this interesting as the optimised player should be trying to get as much of the above list into every book. The amount of each of these depends on the mage being built. The limiting factors of each is how that mage solves the problem. Ie do I need x channeling each turn? If Equipment hurts me I have to pack 4 x dissolves, etc.