[u]Illusionist [/u]School: Mind, lvl 1 Air
30 life, 0 Armor, 10 Channel
Increasing Astral Vision: During the Deployment Phase you may place one Astral Eye marker. Whenever you, or an object you control, casts an Astral Projection spell, you may target a zone containing a friendly Astral Eye marker, or target an object in that zone or bordering that zone. Then destroy that marker.
Mirror Image: Pay 5 mana, quick cast spell. Cast a mirror image creature of your mage. This creature has Astral Projection trait, and the incorporeal trait, +1 Upkeep. 3 health. Elusive trait, pest, and Physic immune. Energy Blast: Range quick, Ethereal Attack, 0-1 range, 2 dice, 7+ Stagger. (special rules apply)
Energy Blast: Pay 1 mana, quick cast spell. Range attack, 0-1 range. Ethereal Attack. 2 Dice, 5+ stagger 11+ Double Stagger
3 Melee Attack
Notes:
Astral Eyes marker; counts as a conjuration. It is flying, and may move once per turn as an action. They have one health, zero armor, and incorporeal. Increasing Astral Vision functions in the same way as vine spreading.
Mirror Image special rules: there are 3 mirror image cards.
Couple of spells I’m thinking about.
Incantation- Energy Wave Illusionist Only
2 cost. Destroy Astral Eye marker: target Astral Projection creature in same zone as destroyed eye marker. Choose one: increase health by 1, activate a mirror image creature, give +1 to melee or range attack
Conjuration- Mirror Wall: (Astral Projection)Illusionist Only
4 health, incorporeal. Non passable, blocks sight. Whipping Tendrils: Pay one mana to make an attack. Melee attack: 2 dice. 9+ stuck
Enchantment- Berserk 2 cost. 2 Reveal. Reveal when creature is activated and attacking. Instead of attacking creature of choice. Creature attacks itself. Destroy berserk after attack.
Incantation - Red EyeIllusionist Only
2+X cost. Target friendly Astral Eye marker; Choose enemy creature that creature immediately spends its action marker, may move, and attack another enemy creature of your choice. Destroy that Astral Eye marker. X is enemy creature activated level.
The Illusionist is an expert in mind manipulation and being able manifest projections into physical objects. The astral vision ability allows his abilities to expand and cast objects into those zones with Astral projection trait. Mirror Image and energy Blast allow the mage to quickly get some fire power out and allow some ways of staggering the opposing creatures and or mage.
It is my first fan creation I have worked on, so I apologize if it may not be as fine tuned as some would like. I just really enjoy this game and wanted to share. Let me know what you all think.