Or you could go for a more controlling strategy. I once made a domination earth wizard for the path of war map that would take control of only one vtar orb, summon a galaxxus, protect the two sllaks by the hidden passage tokens with turn to stone and bull endurance, destroy the enemy galaxxus and tank my way to domination victory. Unfortunately, before Academy the wizard was the only one who had the training for that kind of strategy. The beastmaster or druid might be able to do something like it with gator toughness and iguana regrowth instead of turn to stone and bull endurance and galaxxus with two orbs instead of just one (because you can't protect a sslak by guarding unless it's incapacitated or staggered. And turn to stone gives SIX armor.)
Unfortunately, there's really little card support for other mages to do controlling domination strategies. In fact, considering how domination was originally advertised as a game meant for large swarms which emphasized aggressive rather than defensive play, and considering how there's only one official 1v1 domination map with only 4 sslaks or less, Arcane Wonders probably had no idea that a domination version of control was even possible.