Equipment - Gloves
Subtype: Gloves
Cost: 7
School: Fire 2
Quick
Range: 0-2
Fire, 1 Dice, d12 9-11, Burn, 12+ Burn 2, Defrost
Mage gains Armor +1 and Flame -1. The Mage's melee attacks gain the attack bar characteristics above, in addition to any traits it already has: the flame damage, an effect die roll, and the Defrost trait. When you make a melee attack, you gain 1 Burn.
This means the melee attack rolls 1 more die (it is not rolled separately), the entire attack becomes Fire, and it will add a burn or two on high enough rolls.